Bodmer
732bdd32eb
Port A+B and BRR update
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PortA and Port B direction control now works on all STM processors.
Correct BRR to BSRR to support all STM processors.
2020-03-27 21:59:18 +00:00
Bodmer
fa2727b511
Update ILI9488_Init.h
2020-03-27 11:13:39 +00:00
Bodmer
1015c564f4
Fix STM32 parallel read on port A or B
2020-03-27 02:14:12 +00:00
Bodmer
919febefd6
Fix #581
2020-03-27 01:31:10 +00:00
Bodmer
f71df4ffe5
#581 fallout update
2020-03-25 16:57:59 +00:00
Bodmer
d1b0bab912
Fix #581
2020-03-25 15:29:53 +00:00
Bodmer
89bf0ce6c1
Fix #581 plus
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Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8
2020-03-25 14:27:38 +00:00
Bodmer
611ca4b223
Update Sprite.cpp
2020-03-20 02:30:26 +00:00
Bodmer
cb87759bad
Update README.md
2020-03-20 00:50:56 +00:00
Bodmer
16b717d006
Merge branch 'master' of https://github.com/Bodmer/TFT_eSPI
2020-03-20 00:49:06 +00:00
Bodmer
1118b45470
Update README.md
2020-03-20 00:48:50 +00:00
Bodmer
b3db931dc5
Move label
2020-03-20 00:34:26 +00:00
Bodmer
7f7cc24b00
Add new animated dial example
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See Sprite "Animated_dial" example.
2020-03-20 00:30:12 +00:00
Bodmer
bdf2c9ba75
Fix #572
2020-03-19 22:20:48 +00:00
Bodmer
ac8845d589
Fix #566 plus others
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Fix image rendering issue.
Deprecate use of pushColors.
Improve ES8266 image rendering performance for ESP8266 and ILI9488.
Add getTextPadding().
2020-03-07 16:26:44 +00:00
Bodmer
65ccbf0139
STM32 update
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Boost performance for ILI9488 display with STM32 processors.
Enable smooth fonts in setup files (smooth fonts for STM32 processors is now supported with fonts in program memory)
2020-03-02 22:25:39 +00:00
Bodmer
ed160f6476
Raise version
2020-03-01 18:42:01 +00:00
Bodmer
0161814c9a
Add smooth font wrapping in a Sprite
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See #558
2020-03-01 18:40:54 +00:00
Bodmer
ef21c44a28
Add more smooth font examples
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The extra examples use smooth fonts stored in arrays and thus can run on STM32 processors which do not support SPIFFS.
2020-02-18 01:41:34 +00:00
Bodmer
8d163618bb
Add parallel TFT readRectRGB(), fix #548
2020-02-17 21:43:13 +00:00
Bodmer
55e97ffe33
Fix #539
2020-02-16 18:50:39 +00:00
Bodmer
da9de94fb1
Raise version
2020-02-16 17:07:55 +00:00
Bodmer
db7a9987d3
Increase precision for Sprite to Sprite rotations
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Based on pull request #543
2020-02-16 17:06:58 +00:00
Bodmer
83d202dd08
Merge pull request #543 from lovyan03/master
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update: pushRotated tweak.
2020-02-16 16:57:28 +00:00
Bodmer
0fd8803ba2
Add smooth fonts in program memory for ESP32/8266
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The 4 new smooth font "Font_Demo_1/2/3/4_Array" examples now work on ESP32 and ESP8266.
2020-02-15 23:58:21 +00:00
Bodmer
771b52f841
Fix #546
2020-02-15 11:28:31 +00:00
Bodmer
eac96793a1
Update ReadMe
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Delete data folders.
Ass missing headers to Font_Demo_1_Array example.
2020-02-15 00:02:01 +00:00
Bodmer
c689b4211d
Add FLASH based anti-aliased fonts
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Processors (such as STM32) that are not supported by a SPIFFS library can now use anti-aliased (smooth) fonts stored in FLASH (program) memory.
2020-02-14 23:54:37 +00:00
lovyan03
39fe08f987
update: pushRotated tweak.
2020-02-11 12:50:04 +09:00
Bodmer
d2270c3611
Update Setup29_ILI9341_STM32.h
2020-02-09 06:48:15 +00:00
Bodmer
91574c87e9
Update Setup30_ILI9341_Parallel_STM32.h
2020-02-09 06:28:29 +00:00
Bodmer
4941ae55ed
Update Setup31_ST7796_Parallel_STM32.h
2020-02-09 06:26:12 +00:00
Bodmer
73ff949364
Update Setup32_ILI9341_STM32F103.h
2020-02-09 06:23:21 +00:00
Bodmer
938d2ee5d2
Correct comment
2020-02-09 06:18:47 +00:00
Bodmer
443be934a7
Add PSRAM switch
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Typical use to disable use of PSRAM for the sprite storage:
sprite.setAttribute(PSRAM_ENABLE, false); // true to enable
Minor update for recent button class update
2020-02-06 20:34:36 +00:00
Bodmer
87aca91218
Merge branch 'master' of https://github.com/Bodmer/TFT_eSPI
2020-02-06 13:38:13 +00:00
Bodmer
15c137633a
Raise version add comments for button update
2020-02-06 13:38:03 +00:00
Bodmer
135604b59c
Merge pull request #541 from justcallmekoko/master
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Fixes button text alignment and added keyword
2020-02-06 13:20:53 +00:00
Bodmer
7841015043
Revert "Revert "Merge pull request #540 from justcallmekoko/master""
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This reverts commit 38a057762f
.
2020-02-06 13:20:17 +00:00
Just Call Me Koko
ec6739c013
Add setLabelDatum to keywords
2020-02-05 22:24:33 -05:00
Just Call Me Koko
b734b81e6b
Fix center aligned button text
2020-02-05 22:21:02 -05:00
Bodmer
38a057762f
Revert "Merge pull request #540 from justcallmekoko/master"
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This reverts commit 6dec790e8d
, reversing
changes made to 8146ac3015
.
2020-02-06 01:43:42 +00:00
Bodmer
6dec790e8d
Merge pull request #540 from justcallmekoko/master
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Add setLabelDatum
2020-02-05 20:05:31 +00:00
justcallmekoko
2b1147c6e8
Add setLabelDatum
2020-02-05 14:13:58 -05:00
Bodmer
8146ac3015
Move include for User_Setup_Select.h ( #537 )
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Requested change in #537
2020-02-02 17:32:46 +00:00
Bodmer
c8530d7ae4
4 bpp Sprite bug fix
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OR has precedence over AND so brackets needed.
Remove unused varaible.
2020-02-01 01:43:16 +00:00
Bodmer
8209c00316
Add new alphaBlend functions
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Added 24 bit colour handling alphaBlend to reduce precision loss in multiple blend stages (e.g. in 2D colour gradients). Added option for alpha dither to reduce colour banding in gradients with 16 bit colours.
Get rid of compile warnings.
2020-01-30 16:01:36 +00:00
Bodmer
0e0fd75277
Raise to version 2.0.0
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The library has been cleaned up as it has got a bit untidy due to the large number of small incremental changes.
4bit Sprite examples renaed to be consistent with others.
alphaBlend example moved to generic folder (alphaBlend fn was moved to TFT_eSPI class).
Added sections + explanatory comments to functions prototypes.
Temporary comments added for potential gotchas for noobs when using DMA.
spi_begin/end functions renamed to reflect functionality. Old fns retained for backwards compatibility with user setup.h files.
2020-01-26 21:17:49 +00:00
Bodmer
b954372859
Merge pull request #528 from kamorris/add_color_maps
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Add Sprite 4 bit color depth option with a defined palette of 16 colors. Add new Sprite examples.
2020-01-25 23:01:42 +00:00
kamorris
7fd29d509f
Suggested changes from code review
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Set font for Transparent_Sprite_Demo_Colormap to correct value (4)
renamed setColorMap to createPalette
renamed cmpPixel to readPixelValue
added setPaletteColor / getPaletteColor
added error check to createPalette
2020-01-25 12:49:29 -08:00