Commit Graph

72 Commits

Author SHA1 Message Date
Bodmer
5b0d96d64d Completed support for SPI ILI9488
Setup20 added for ESP8266 and Setup21 addwd for ESP32
2018-07-07 22:41:53 +01:00
Bodmer
51ed23af0f Support ST7789 rotation offset and boards with no chip select
Other minor changes to tidy code up
Put back in ability to call init() multiple times in sketch
2018-07-06 18:48:24 +01:00
Bodmer
53119823f9 Add support for ST7789 display (240 x 240) 2018-06-01 18:26:09 +01:00
Bodmer
f2686a9024
Try alternative drawLine for HX8357D display as noted in issue #149 2018-05-29 22:06:14 +01:00
Bodmer
4a52f5e685 Add ability to set ST7735 tab color from sketch
Use line is form:
tft.init(1);
or:
tft.init(INITR_REDTAB);
// Enumerated the configurations in library are:
#define INITR_GREENTAB
0x0
#define INITR_REDTAB    0x1
#define INITR_BLACKTAB  0x2
#define
INITR_GREENTAB2 0x3 // Use if you get random pixels on two edges of
green tab display
#define INITR_GREENTAB3 0x4 // Use if you get random
pixels on edge(s) of 128x128 screen
#define INITR_GREENTAB128 0x5 // Use
if you only get part of 128x128 screen in rotation 0 & 1
#define INITB
0xB
2018-05-25 22:48:22 +01:00
Bodmer
54b3f0f63d Add drawXBitmap() function and example
Example is in Generic folder, draw the Espressif logo on the screen.
2018-04-23 17:16:18 +01:00
Bodmer
4d181d7a19 Fix bug #122 by different approach 2018-04-21 09:50:41 +01:00
Bodmer
f56184e9cd Add diagnostic sketches
Do not load button class is touch screen chip select not defined
2018-04-11 01:03:26 +01:00
Bodmer
ada678d76e Added Waveshare ePaper support
Also added ability to push 1bpp bitmaps to a Sprite to support rendering
images on an EPaper screen.

Floyd-Steinberg dithering and basic graphics example added as first
ePaper demo.
2018-04-02 02:53:42 +01:00
Bodmer
9276b0162d Add support for 1 bit per pixel in Sprite class
This is stage one of support for ePaper displays from Waveshare.
Examples for 1 bit per pixel Sprites and 2 or 3 colour ePaper displays
to follow soon.
2018-03-26 01:02:23 +01:00
Bodmer
972d852346 Correct issue #104 and update setup files
Macro name (transfer16) conflict with SPI library fixed
Smooth font option added to User Setup files
Narrow font 8 option added to User Setup files
2018-03-12 22:49:18 +00:00
Bodmer
a00011c2df Add 8 bit parallel TFT support for ESP32
Add interface driver macro
Add 8 bit parallel support
Add 8 bit parallel read support
Add ILI9481, ILI9488 and HX8357D drivers
Update version and ReadMe
Update Create_Font processing sketch
Add slightly narrower alternative font 8
2018-03-10 23:08:57 +00:00
Bodmer
8752236ac2 Add smooth (antialiased) fonts 2018-02-24 19:02:20 +00:00
Bodmer
02a902f617
Potential fix for issue #96 2018-02-24 18:35:03 +00:00
Bodmer
8df115ab4d Raise version 2018-02-22 22:33:49 +00:00
Bodmer
f3190fde71 Allow init() to be called in sketch to reset and re-initialise TFT
Solution to Issue #85
2018-01-27 19:22:42 +00:00
Bodmer
139fe8dc4c Stop y wrapping
I need this in my project but will add a switch.
2018-01-27 14:20:22 +00:00
Bodmer
1f84ab0885 Reinstate 8bit pushColors()
Permits backwards compatibility
2018-01-27 13:46:59 +00:00
Bodmer
b2e4e69f7a Fix Issue #81 2018-01-27 02:35:25 +00:00
Bodmer
6c993f8fd2 Add getCursorX() and getCursorY() functions
As requested in Issue #79

Function names are compatible with Adafruit_GFX

Also trimmed out duplicate keywords
2018-01-26 15:19:40 +00:00
Bodmer
aa2c79a25f Performance enhancements, new functions, bug fixes
1. Ability to swap bytes in pushColors() and pushImage()
2. pushImage() will handle FLASH stroed images
3. pushImage() will accept a transparent color
4. pushRect() deprecated but still works
5. setSwapBytes() to set swapping bytes in color for pushImage() and
pushColors() true or false
6. getSwapBytes() returns swap bytes parameter
7. fillCircle() and fillCircleHelper() changed to use horizontal lines
to speed up plotting in a sprite
8. fillTriangle bug fix by moving spi_begin()
9  Small performance improvement to setAddrWindow()
10. pushColor() bug fix for swapped bytes
11. pushColors() performance improvement for ESP8266 and add optional
byte swap parameter, accepts higher pixel count
12. move spi_begin() later in drawLine() incase fn returns early
13. add spi_end() in drawLine incdae return occurs early
14. Add color332() fn to convert 16 bit to 8 bit colour
15. Sprite: createSprite() checks if sprite already created and returns
pointer if it does
16. Sprite: one extra "off-screen pixel added to a sprite to point
out-of-bounds setWindow coords to
this avoids extra bounds checks in push/write color
17. Sprite: setColorDepth allows changing of depthe for existing sprtie
and returns a new pointer to the new sprite
18. Sprite: pushImage() accepts a swapped byte parameter
19. Sprite: setSwapBytes() to set swapping bytes in color for
pushImage() and pushColors() true or false
20. Sprite: getSwapBytes() returns swap bytes parameter
21. Sprite: setWindow deals with duff out of sprite coords.
22. Sprite: bug in draw char corrected which could draw too many
over-writing pixels
2018-01-08 23:19:42 +00:00
Bodmer
5e98ce5294 Avoid divide by zero crash if touch screen not fitted or not wired up 2017-12-27 14:57:01 +00:00
Bodmer
b536af5062 Fix bug
If touch not used dummy getTouch missing the new threshold parameter.
2017-12-22 00:50:24 +00:00
Bodmer
2e84218ecb Add touch pressure hysterisis and user defined sensitivity
getTouch accepts a third optional pressure threshold, default is 600,
increasing means harder presses are needed.
getTouch(uint16_t *x, uint16_t *y, uint16_t threshold = 600);
2017-12-21 23:16:11 +00:00
Bodmer
93ba6e3716 Add scrolling inside a sprite
Added example "Sprite_scroll"
Tidy up virtual function list
Add PROGMEM bitmap image functions
2017-12-10 23:04:31 +00:00
Bodmer
7f909a1527 Fix bug in 16 bit transparent Sprite 2017-12-03 02:55:43 +00:00
Bodmer
d2104f6d85 Add ability to plot Sprites with a "transparent" colour
Can now specify a colour that will not be plotted so some part of the
Sprite are "transparent" and the TFT backforund shows through. New
example added for demonstration.
2017-12-03 02:29:39 +00:00
Bodmer
9d2c7f21fc
Correct Sprite odd pixel count width crash
The 32 bit alignment offset must be checked for every line to prevent crash with odd pixel count lines.
2017-12-01 15:37:08 +00:00
Bodmer
8b24e61b99
Fix issue #60
Do not adjust x datum for characters that have a positive offset.
2017-11-30 22:41:23 +00:00
Bodmer
706af163c0 Add some crash prevention
Prevent memory access to non-existant Sprite memory areas which would
cause a processor reset.
2017-11-30 00:27:56 +00:00
Bodmer
6fc63061d7 Filter bad character codes
Do not substitute bad characters for first valid one.
2017-11-29 02:00:47 +00:00
Bodmer
e18383a29c Bounds check character codes (issue #58)
Correct isuue #58
2017-11-29 00:38:05 +00:00
turiphro
b97324875d Fix width/height override issue when using setRotation
This commit fixes an issue when setting screen width
and height from the constructor (e.g., user sketch),
followed by setRotation(i). Previously, setRotation
used TFT_WIDTH and TFT_HEIGHT, ignoring user overrides.
2017-11-26 18:06:11 -08:00
Bodmer
58fa8326a2
Correct uninitialised warning on ESP32
int16_t  xo16 = 0, yo16 = 0;
2017-11-26 12:38:20 +00:00
Bodmer
218dd1b06e Bug fix
Should have tested that last minute edit!
2017-11-24 15:03:24 +00:00
Bodmer
312b7c1128 Tidy up 8 bit sprite code and fix gugs
Minor tweaks and speed improvements
2017-11-24 14:12:29 +00:00
Bodmer
3b5e673603 Version update, minor tweaks and typos 2017-11-22 00:53:09 +00:00
Bodmer
3e3d638bba Add support for 8 bit color sprites (needs less RAM)
Added setColorDepth(d) where "d" is 8 or 16.
Default is 16 bit if not specified.
2017-11-21 22:57:11 +00:00
Bodmer
943c18facf Add sprite class
Sprites (images) can now be created in RAM, written to with text and
graphics and rendered to screen quickly, this makes it easier to get
flicker frre screen updates.
ESP8266 can typically create up to a 160x128 sprite, and ESP32 about
200x200 pixels. 16 bit colour only at the moment, may soon implement 8
bit colour to reduce RAM.
2017-11-15 20:26:22 +00:00
Bodmer
8734a05d3e Update touch handler to work with ESP32
Adde Setup11... for testing with ESP32
2017-11-04 19:11:50 +00:00
Bodmer
df4e658fe4 Improved touch detection and position reliability 2017-10-25 01:41:01 +01:00
Bodmer
e4ea506b65 Update touch, add Button class
Touch reliability improved by using pressure and double sampling. Added
Adafruit compatible Button class. Added touchscreen on/off and keypad
examples.
2017-10-23 01:59:37 +01:00
Bodmer
5591c6bae0 Change to always use mutex handling with ESP32
Grabbing the mutex for exclusive SPI access by the TFT library causes a
crash when OTA updates are done. Always switching the hal mutex is only
marginally slower so that is now the default.
2017-10-20 18:05:21 +01:00
Max
548fcca258 now calibration works with all orientations. 2017-10-01 21:34:11 +02:00
Max
8813ed35b1 should add esp32 support. have no hardware to test. 2017-10-01 00:56:05 +02:00
Max
944e505f36 Add XPT2046 touch controller support
supports esp8266 + RPi displays
2017-10-01 00:32:30 +02:00
Bodmer
6b794e1eb3 Add SPI overlap support Issue #26
Note, must use latest ESP board package with support for the overlap
mode
2017-07-15 18:44:49 +01:00
Bodmer
bacd198832 Free font bounding box correction
1 pixel correctio for background bounding box determination
2017-07-07 23:52:01 +01:00
Bodmer
cbc8d209a3 Remove 1 pixel border on FreeFont background
This caused problems when the font is rendered at screen edges.
2017-06-16 19:05:12 +01:00
Bodmer
49340b3952 Add RPi display support for ESP32 2017-06-16 15:17:28 +01:00