Updated second part of the grc65 doc.

git-svn-id: svn://svn.cc65.org/cc65/trunk@5386 b7a2c559-68d2-44c3-8de9-860c34a00d81
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ol.sc 2012-01-05 01:10:00 +00:00
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@ -26,7 +26,7 @@ files of an app.), dialog definitions, etc. Without an application's header,
GEOS is unable to load and start it.
Currently, <bf/grc65/ supports only menues and the required header definition,
along with support for building VLIR-structured files.
along with support for building applications with VLIR-structured overlays.
<bf/grc65/ generates output in two formats: C header and <bf/ca65/ source (.s).
That is because the application header data must be in assembly format, while
@ -64,12 +64,12 @@ Default output names are made from input names with extensions replaced by
<sect>Resource file format
<p>A resource file has the name extension <tt/.grc/. That is not required, but
it will make for an easier recognition of the file's purpose. Also, <bf/cl65/
recognizes those files. <bf/grc65/'s parser is very weak, at the moment; so,
recognizes those files. <bf/grc65/'s parser is very weak at the moment; so,
read the comments carefully, and write resources exactly as they are written
here. Look out for CAPS. and small letters. Everything after a '<tt/;/',
until the end of the line, is considered as a comment, and ignored. See the
here. Look out for CAPS and small letters. Everything after a '<tt/;/'
until the end of the line is considered as a comment and ignored. See the
included <ref name="commented example .grc file" id="example-grc"> for a
better view of the problem.
better view of the situation.
<sect1>Menu definition
@ -79,7 +79,7 @@ MENU menuName leftx,topy <ORIENTATION> {
...
"item name x" <MENU_TYPE> pointer
}</verb></tscreen>
The definition starts with the keyword <tt/MENU/, then goes the menu's name,
The definition starts with the keyword <tt/MENU/, then comes the menu's name,
which will be represented in C as <tt/const void/. Then are the co-ordinates
of the top left corner of the menu box. The position of the bottom right
corner is estimated, based on the length of item names and the menu's
@ -91,7 +91,7 @@ be in quotes. Next is a menu-type bit. It can be <tt/MENU_ACTION/ or
<tt/SUB_MENU/; either of them can be combined with the <tt/DYN_SUB_MENU/ bit
(see <url name="the GEOSLib documentation" url="geos.html"> for descriptions of
them). You can use C logical operators in expressions, but you have to do it
without spaces. So, a dynamically created submenu will be something like:
without spaces. So a dynamically created submenu will be something like:
<tscreen><verb>
"dynamic" SUB_MENU|DYN_SUB_MENU create_dynamic</verb></tscreen>
The last part of the item definition is a pointer which can be any name that is
@ -99,7 +99,7 @@ present in the C source code that includes the generated header. It can point
to a function or to another menu definition.
If you are doing sub(sub)menu definitions, remember to place the lowest level
definition first, and the top-level menu as the last one. That way, the C
definition first, and the top-level menu as the last one. That way the C
compiler won't complain about unknown names.
@ -176,9 +176,9 @@ general.
GEOS support in cc65 is based on the <em/Convert v2.5/ format, well-known in
the GEOS world. It means that each file built with the cc65 package has to be
deconverted, in GEOS, before it can be run. You can read a step-by-step
description of that in the GEOS section of the <url name="cc65 Compiler Intro"
url="intro.html">.
deconverted in GEOS, before it can be run. You can read a step-by-step
description of that in the <url name="GEOS section of the cc65 Compiler Intro"
url="intro-6.html#ss6.5">.
Each project consists of four parts, two are provided by cc65. Those parts
are:<enum>
@ -187,132 +187,130 @@ are:<enum>
<item>application objects
<item>system library
</enum>
<bf/2./ and <bf/4./ are with cc65; you have to write the application,
yourself. ;-)
<bf/2./ and <bf/4./ come with cc65; however you have to write the application
yourself ;-)
The application header is defined in the <tt/HEADER/ section of the <tt/.grc/
file, and processed into an assembly <tt/.s/ file. You must assemble it, with
file and is processed into an assembly <tt/.s/ file. You must assemble it, with
<bf/ca65/, into the object <tt/.o/ format.
<sect1>Building a GEOS application without cl65
<p>Assume that there are three input files: &dquot;<tt/test.c/&dquot; (a C
Assume that there are three input files: &dquot;<tt/test.c/&dquot; (a C
source), &dquot;<tt/test.h/&dquot; (a header file), and
&dquot;<tt/resource.grc/&dquot; (with menu and header definitions). Note the
fact that I <em/don't recommend/ naming that file &dquot;<tt/test.grc/&dquot;,
&dquot;<tt/testres.grc/&dquot; (with menu and header definitions). Note the
fact that I <em/don't recommend/ naming that file &dquot;<tt/test.grc/&dquot;
because you will have to be very careful with names (<bf/grc65/ will make
&dquot;<tt/test.s/&dquot; and &dquot;<tt/test.h/&dquot; out of
&dquot;<tt/test.grc/&dquot;, by default; and, you don't want that because
&dquot;<tt/test.grc/&dquot; by default; and you don't want that because
&dquot;<tt/test.s/&dquot; is compiled from &dquot;<tt/test.c/&dquot;, and
&dquot;<tt/test.h/&dquot; is something completely different)!
<bf/One important thing/ -- the top of &dquot;<tt/test.c/&dquot; looks like:
<tscreen><verb>
#include <geos.h>
#include "resource.h"
#include "testres.h"
</verb></tscreen>
There are no other includes.
<sect2>First step -- compiling the resources
<p><verb>
$ grc65 resource.grc
</verb>
will produce two output files: &dquot;<tt/resource.h/&dquot; and
&dquot;<tt/resource.s/&dquot;.
Note that &dquot;<tt/resource.h/&dquot; is included at the top of
<sect1>Building the GEOS application using cl65
<p>This is a simple one step process:
<tscreen><verb>
cl65 -t geos-cbm -O -o test.cvt testres.grc test.c
</verb></tscreen>
Always place the <tt/.grc/ file as first input file on the command-line in order
to make sure that the generated <tt/.h/ file is available when it is needed for
inclusion by a <tt/.c/ file.
<sect1>Building the GEOS application without cl65
<sect2>First step -- compiling the resources
<tscreen><verb>
grc65 -t geos-cbm testres.grc
</verb></tscreen>
will produce two output files: &dquot;<tt/testres.h/&dquot; and
&dquot;<tt/testres.s/&dquot;.
Note that &dquot;<tt/testres.h/&dquot; is included at the top of
&dquot;<tt/test.c/&dquot;. So, resource compiling <em/must be/ the first step.
<sect2>Second step -- assembling the application header
<p><verb>
$ ca65 -t geos-cbm resource.s
</verb>
And, voil&aacute; -- &dquot;<tt/resource.o/&dquot; is ready.
<tscreen><verb>
ca65 -t geos-cbm testres.s
</verb></tscreen>
And, voil&aacute; -- &dquot;<tt/testres.o/&dquot; is ready.
<sect2>Third step -- compiling the code
<p><verb>
$ cc65 -t geos-cbm -O test.c
$ ca65 -t geos-cbm test.s
</verb>
<tscreen><verb>
cc65 -t geos-cbm -O test.c
ca65 -t geos-cbm test.s
</verb></tscreen>
That way, you have a &dquot;<tt/test.o/&dquot; object file which
contains all of the executable code.
<sect2>Fourth and last step -- linking it together
<p><verb>
$ ld65 -o test.cvt -t geos-cbm resource.o geos.o test.o geos.lib
</verb>
&dquot;<tt/resource.o/&dquot; comes first because it contains the
header. The next one is &dquot;<tt/geos.o/&dquot;, a required starter-code
file; then, the actual application code in &dquot;<tt/test.o/&dquot;, and the
last is the GEOS system library.
<tscreen><verb>
ld65 -t geos-cbm -o test.cvt testres.o test.o geos.lib
</verb></tscreen>
The last file is the GEOS system library.
The resulting file &dquot;<tt/test.cvt/&dquot; is an executable that's
contained in the well-known GEOS <em/Convert/ format. Note that its name
(<tt/test/) isn't important; the real name, after deconverting, is the DOS name
(<tt/test.cvt/) isn't important; the real name, after deconverting, is the DOS name
that was given in the header definition.
At each step, a <tt/-t geos-cbm/ was present on the command-line. That switch is
required for the correct process of GEOS sequential app. building.
required for the correct process of GEOS sequential application building.
<sect>Building a GEOS VLIR application<label id="building-vlir">
<p>Currently, you can build VLIR applications only if your code is written in
assembly -- no C code allowed.
<sect>Building a GEOS VLIR overlay application<label id="building-vlir">
<p>Large GEOS applications typically don't fit in one piece in their designated
memeory area. They are therefore split into overlays which are loaded into memory
on demand. The individual overlays are stored as records of a VLIR (Variable
Length Index Record) file. When GEOS starts a VLIR overlay appliation it loads
record number 0 which is supposed to contain the main program. The record numbers
starting with 1 are to be used for the actual overlays.
In your sources, only the command <tt/.segment &dquot;/<em/NAME/<tt/&dquot;/
will decide which code/data goes where. File-names don't matter. Segments
<tt/CODE/, <tt/RODATA/, <tt/DATA/, and <tt/BSS/ go into VLIR part #0. Segment
<tt/VLIR1/ goes into VLIR part #1, <tt/VLIR2/ goes into VLIR part #2, and so
on.
In "<tt>cc65/samples/geos</tt>" there's a VLIR overlay demo application consisting
of the files "<tt/overlay-demo.c/" and "<tt/overlay-demores.grc/".
The GEOS resource file's contents are similar to <ref
name="the sequential-file example" id="building-seq">, but there also is a
<tt/VLIR/ section and a <tt/structure VLIR/ tag. Here is that part:<tscreen>
<verb>
VLIR vlir-head.bin 0x3000 {
vlir-0.bin ; CODE, RODATA, DATA, BSS
vlir-1.bin ; VLIR1
vlir-2.bin ; VLIR2
}</verb></tscreen>
(Source files are only <tt/.s/.)
OK, we have &dquot;<tt/cvthead.grc/&dquot;, so let's allow <bf/grc65/ to compile
it:<verb>
$ grc65 cvthead.grc
</verb>
Now, there are two new files: &dquot;<tt/cvthead.cfg/&dquot; and
&dquot;<tt/cvthead.s/&dquot; -- the first one is a config. file for <bf/ld65/,
and the second one contains the GEOS <tt/.cvt/ header. It can be assembled:
<verb>
$ ca65 -t geos-cbm cvthead.s
</verb>
Now, we have &dquot;<tt/cvthead.o/&dquot;. The rest of the assembly
sources can be assembled:<verb>
$ ca65 -t geos-cbm vlir0.s
$ ca65 -t geos-cbm vlir1.s
$ ca65 -t geos-cbm vlir2.s
</verb>
Note that the file-names here, although similar to those from the
<tt/VLIR/ section of the <tt/.grc/ file, are not significant. The only thing
that matters is which code will go into which segment.
<sect1>Building the GEOS application using cl65
<p>This is a simple one step process:
<tscreen><verb>
cl65 -t geos-cbm -O -o overlay-demo.cvt -m overlay-demo.map overlay-demores.grc overlay-demo.c
</verb></tscreen>
Always place the <tt/.grc/ file as first input file on the command-line in order
to make sure that the generated <tt/.h/ file is available when it is needed for
inclusion by a <tt/.c/ file.
Now, we can generate binaries. This time, the order of the arguments on the
command-line is not important.<verb>
$ ld65 -C cvthead.cfg vlir1.o cvthead.o vlir0.o vlir2.o
</verb>
As defined in the <tt/.grc/ file, we now have the binary parts of the
VLIR file: &dquot;<tt/vlir-head.bin/&dquot;, &dquot;<tt/vlir-0.bin/&dquot;,
&dquot;<tt/vlir-1.bin/&dquot;, and &dquot;<tt/vlir-2.bin/&dquot;.
You will almost certianly want to generate a map file that shows (beside a lot of
other infos) how large your individual overlays are. This info is necessary to tune
the distribution of code into the overlays and optimizes the memory area reserved
for the overlays.
The last step is to put them together in the right order -- the order of the
arguments <em/is important/ this time! As suggested in the comments at the end
of &dquot;<tt/cvthead.cfg/&dquot;, we do:<verb>
$ grc65 -vlir output.cvt vlir-head.bin vlir-0.bin vlir-1.bin vlir-2.bin
</verb>
That is the end. The file &dquot;<tt/output.cvt/&dquot; can be
deconverted under GEOS. Note that <tt/-C cvthead.cfg/ was used on the
<bf/ld65/ command-line instead of the switch <tt/-t cbm-geos/.
<sect1>Building the GEOS application without cl65
<sect2>First step -- compiling the resources
<tscreen><verb>
grc65 -t geos-cbm overlay-demores.grc
</verb></tscreen>
<sect2>Second step -- assembling the application header
<tscreen><verb>
ca65 -t geos-cbm overlay-demores.s
</verb></tscreen>
<sect2>Third step -- compiling the code
<tscreen><verb>
cc65 -t geos-cbm -O overlay-demo.c
ca65 -t geos-cbm overlay-demo.s
</verb></tscreen>
<sect2>Fourth and last step -- linking it together
<tscreen><verb>
ld65 -t geos-cbm -o overlay-demo.cvt -m overlay-demo.map overlay-demores.o overlay-demo.o geos.lib
</verb></tscreen>