php-src/Zend/zend_ptr_stack.c
Stig S. Bakken 009025e00d * header file cleanup
* fixed --enable-thread-safety build for UNIX

I don't have a Win32 environment available, could someone please try
compiling on Win32 to see if I got all the header file stuff right there?
1999-09-06 16:14:08 +00:00

115 lines
3.2 KiB
C

/*
+----------------------------------------------------------------------+
| Zend Engine |
+----------------------------------------------------------------------+
| Copyright (c) 1998, 1999 Andi Gutmans, Zeev Suraski |
+----------------------------------------------------------------------+
| This source file is subject to version 0.91 of the Zend license, |
| that is bundled with this package in the file LICENSE, and is |
| available at through the world-wide-web at |
| http://www.zend.com/license/0_91.txt. |
| If you did not receive a copy of the Zend license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@zend.com so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
| Authors: Andi Gutmans <andi@zend.com> |
| Zeev Suraski <zeev@zend.com> |
+----------------------------------------------------------------------+
*/
#include "zend.h"
#include "zend_ptr_stack.h"
#ifdef HAVE_STDARG_H
# include <stdarg.h>
#endif
ZEND_API void zend_ptr_stack_init(zend_ptr_stack *stack)
{
stack->top_element = stack->elements = (void **) emalloc(sizeof(void *)*PTR_STACK_BLOCK_SIZE);
stack->max = PTR_STACK_BLOCK_SIZE;
stack->top = 0;
}
ZEND_API inline void zend_ptr_stack_push(zend_ptr_stack *stack, void *ptr)
{
if (stack->top >= stack->max) { /* we need to allocate more memory */
stack->elements = (void **) erealloc(stack->elements, (sizeof(void *) * (stack->max *= 2 )));
stack->top_element = stack->elements+stack->top;
}
stack->top++;
*(stack->top_element++) = ptr;
}
ZEND_API inline void zend_ptr_stack_n_push(zend_ptr_stack *stack, int count,...)
{
va_list ptr;
void *elem;
if (stack->top+count > stack->max) { /* we need to allocate more memory */
stack->max *= 2;
stack->max += count;
stack->elements = (void **) erealloc(stack->elements, (sizeof(void *) * (stack->max)));
stack->top_element = stack->elements+stack->top;
}
va_start(ptr, count);
while (count>0) {
elem = va_arg(ptr, void *);
stack->top++;
*(stack->top_element++) = elem;
count--;
}
va_end(ptr);
}
ZEND_API inline void zend_ptr_stack_n_pop(zend_ptr_stack *stack, int count,...)
{
va_list ptr;
void **elem;
va_start(ptr, count);
while (count>0) {
elem = va_arg(ptr, void **);
*elem = *(--stack->top_element);
stack->top--;
count--;
}
va_end(ptr);
}
ZEND_API inline void *zend_ptr_stack_pop(zend_ptr_stack *stack)
{
stack->top--;
return *(--stack->top_element);
}
ZEND_API void zend_ptr_stack_destroy(zend_ptr_stack *stack)
{
if (stack->elements) {
efree(stack->elements);
}
}
ZEND_API void zend_ptr_stack_apply(zend_ptr_stack *stack, void (*func)(void *))
{
int i = stack->top;
while (--i >= 0) {
func(stack->elements[i]);
}
}
ZEND_API void zend_ptr_stack_clean(zend_ptr_stack *stack, void (*func)(void *))
{
zend_ptr_stack_apply(stack, func);
stack->top = 0;
stack->top_element = stack->elements;
}