php-src/ext/gd/libgd/gddemo.c
Rasmus Lerdorf 7a8cade379 Initial commit of the built-in libgd based on GD-2.0.1
This initial checkin has no changes to any of the libgd code so it can
be used as a basis for diffs.  It also will not build currently because
of this.  The PHP gd checks need to be incorporated along with a bit of
other config magic.  It also shouldn't break the build and will only
take effect if you use --with-gd=php right now.
2002-04-13 02:03:09 +00:00

119 lines
3.2 KiB
C

#include <stdio.h>
#include "gd.h"
#include "gdfontg.h"
#include "gdfonts.h"
int
main (void)
{
/* Input and output files */
FILE *in;
FILE *out;
/* Input and output images */
gdImagePtr im_in = 0, im_out = 0;
/* Brush image */
gdImagePtr brush;
/* Color indexes */
int white;
int blue;
int red;
int green;
/* Points for polygon */
gdPoint points[3];
/* Create output image, 256 by 256 pixels, true color. */
im_out = gdImageCreateTrueColor (256, 256);
/* First color allocated is background. */
white = gdImageColorAllocate (im_out, 255, 255, 255);
/* Set transparent color. */
gdImageColorTransparent (im_out, white);
/* Try to load demoin.png and paste part of it into the
output image. */
in = fopen ("demoin.png", "rb");
if (!in)
{
fprintf (stderr, "Can't load source image; this demo\n");
fprintf (stderr, "is much more impressive if demoin.png\n");
fprintf (stderr, "is available.\n");
im_in = 0;
}
else
{
im_in = gdImageCreateFromPng (in);
fclose (in);
/* Now copy, and magnify as we do so */
gdImageCopyResized (im_out, im_in,
32, 32, 0, 0, 192, 192, 255, 255);
}
red = gdImageColorAllocate (im_out, 255, 0, 0);
green = gdImageColorAllocate (im_out, 0, 255, 0);
blue = gdImageColorAllocate (im_out, 0, 0, 255);
/* Rectangle */
gdImageLine (im_out, 16, 16, 240, 16, green);
gdImageLine (im_out, 240, 16, 240, 240, green);
gdImageLine (im_out, 240, 240, 16, 240, green);
gdImageLine (im_out, 16, 240, 16, 16, green);
/* Circle */
gdImageArc (im_out, 128, 128, 60, 20, 0, 720, blue);
/* Arc */
gdImageArc (im_out, 128, 128, 40, 40, 90, 270, blue);
/* Flood fill: doesn't do much on a continuously
variable tone jpeg original. */
gdImageFill (im_out, 8, 8, blue);
/* Polygon */
points[0].x = 64;
points[0].y = 0;
points[1].x = 0;
points[1].y = 128;
points[2].x = 128;
points[2].y = 128;
gdImageFilledPolygon (im_out, points, 3, green);
/* Brush. A fairly wild example also involving a line style! */
if (im_in)
{
int style[8];
brush = gdImageCreateTrueColor (16, 16);
gdImageCopyResized (brush, im_in,
0, 0, 0, 0,
gdImageSX (brush), gdImageSY (brush),
gdImageSX (im_in), gdImageSY (im_in));
gdImageSetBrush (im_out, brush);
/* With a style, so they won't overprint each other.
Normally, they would, yielding a fat-brush effect. */
style[0] = 0;
style[1] = 0;
style[2] = 0;
style[3] = 0;
style[4] = 0;
style[5] = 0;
style[6] = 0;
style[7] = 1;
gdImageSetStyle (im_out, style, 8);
/* Draw the styled, brushed line */
gdImageLine (im_out, 0, 255, 255, 0, gdStyledBrushed);
}
/* Text */
gdImageString (im_out, gdFontGiant, 32, 32,
(unsigned char *) "hi", red);
gdImageStringUp (im_out, gdFontSmall, 64, 64,
(unsigned char *) "hi", red);
/* Make output image interlaced (progressive, in the case of JPEG) */
gdImageInterlace (im_out, 1);
out = fopen ("demoout.png", "wb");
/* Write PNG */
gdImagePng (im_out, out);
fclose (out);
gdImageDestroy (im_out);
if (im_in)
{
gdImageDestroy (im_in);
}
return 0;
}