comments for more info.
- Op arrays now know which script encoding they were compiled from.
- Use this information to intelligently convert inline HTML blocks to
the output encoding. Currently it opens and closes a new converter for
each block, but we can optimize it.
determine whether pass by ref is possible or pass by value is needed.
# This is usefull when functions take array or string parameters as
# expressions. In such a case force by ref is not applicable and the
# executor would copy the variable unnecessarily as soon as it is at least
# once referenced.
- Extensions which delete global variables need to use new special function
- delete_global_variable() (I'm about to rename it) to remove them.
- Will post to internals@ or via commit messages if there's anything else.
a) We specialize opcodes according to op_type fields. Each opcode has to
be marked with which op_type's it uses.
b) We support different execution methods. Function handlers, switch()
and goto dispatching. goto seems to be the fastest but it really
depends on the compiler and how well it optimizes. I suggest playing
around with optimization flags.
- Warning: Things might break so keep us posted on how things are going.
(Dmitry, Andi)
- Add infrastructure for built-in functions to hint whether they
return by reference or not. It is NOT currently used for anything,
except for interface prototypes (you can use it to request that the
function that implements your prototype returns by reference or
doesn't return by reference).
For downwards compatibility - by default, interface prototypes are
agnostic as to whether the function that implements them returns
by reference or not. Use ZEND_BEGIN_ARG_INFO_EX() with
ZEND_RETURN_VALUE/ZEND_RETURN_REFERENCE to change that.
- Fix ArrayAccess::getOffset() to conduct additional checks.
If your getOffset() should work with multidimensional arrays - it
must return by reference.
Note that this is available for downwards compatibility only - and it doesn't
work if you use new features (namely, interfaces). Generally, people should
declare their classes before using them, but we just didn't want hell to break
loose (c)