1. Nested classes are gone.
2. New syntax for namespaces:
namespace foo {
class X { ... }
function bar { ... }
var x = 1;
const ZZ = 2;
}
3. Namespaced symbol access: $x = new foo::X; - etc.
For now, namespaces are case insensitive, just like classes.
Also, there can be no global class and namespace with the same name
(to avoid ambiguities in :: resolution).
We need separate cleanup stage because of the following problem:
Suppose we destroy class X, which destroys function table,
and in function table we have function foo() that has static $bar. Now if
object of class X was assigned to $bar, its destructor will be called and will
fail since X's function table is in mid-destruction.
So we want first of all to clean up all data and then move to tables
destruction.
Note that only run-time accessed data need to be cleaned up, pre-defined
data can not contain objects and thus are not probelmatic.
# Looks like we are having a lots of pain in the various parts of the body
# because of the destructors...
@ catch-all exception handling function (Stig)
- Added set_exception_handler() function for registering a global,
catch-all exception handling function (Stig)
- Again I hope this feature ends up working well because if it doesn't we
- might need to nuke it. This only works for global scoped classes and it
- will never work for sub-classes so don't even ask!!!!!
- Just define an __autoload() function in the global scope and it will be
- called with the class name as the parameter if it doesn't manage to find
- the class.
There are still a few problems such as includes and calling other functions
from internal functions which aren't seen (will have to think if and how to
fix this).
Also the main scripts filename isn't available. Need to think about that.
Note: only standard Zend objects are working now. This is definitely going to
break custom objects like COM, Java, etc. - this will be fixed later.
Also, this may break other things that access objects' internals directly.
- destructor could be run after its class was already dead. Right now
- object destructors is the first thing whic happens during shutdown in
- order to prevent this problem. It's very likely that destructors will
- cause more grief and we'll have to outline exactly when you should use
- them and what kind of logic you're allowed to do inside of them.
- This bug was reported by sebastian.