php-src/ext/gd/libgd/gd_arc_f_buggy.c

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/* This is potentially great stuff, but fails against the test
2003-12-28 20:11:08 +00:00
program at the end. This would probably be much more
efficient than the implementation currently in gd.c if the
errors in the output were corrected. TBB */
#if 0
#include "gd.h"
#include <math.h>
/* Courtesy of F J Franklin. */
static gdPoint gdArcClosest (int width, int height, int angle);
void
gdImageFilledEllipse (gdImagePtr im, int cx, int cy, int width, int height, int color)
{
gdImageFilledArc (im, cx, cy, width, height, 0, 360, color, gdChord);
}
void
gdImageFilledArc (gdImagePtr im, int cx, int cy, int width, int height, int s, int e, int color, int style)
{
gdPoint pt[7];
gdPoint axis_pt[4];
int angle;
int have_s = 0;
int have_e = 0;
int flip_x = 0;
int flip_y = 0;
int conquer = 0;
int i;
int a;
int b;
int x;
int y;
long s_sin = 0;
long s_cos = 0;
long e_sin = 0;
long e_cos = 0;
long w; /* a * 2 */
long h; /* b * 2 */
long x2; /* x * 2 */
long y2; /* y * 2 */
long lx2; /* x * 2 (line) */
long ly2; /* y * 2 (line) */
long ws; /* (a * 2)^2 */
long hs; /* (b * 2)^2 */
long whs; /* (a * 2)^2 * (b * 2)^2 */
long g; /* decision variable */
long lg; /* decision variable (line) */
width = (width & 1) ? (width + 1) : (width);
height = (height & 1) ? (height + 1) : (height);
a = width / 2;
b = height / 2;
axis_pt[0].x = a;
axis_pt[0].y = 0;
axis_pt[1].x = 0;
axis_pt[1].y = b;
axis_pt[2].x = -a;
axis_pt[2].y = 0;
axis_pt[3].x = 0;
axis_pt[3].y = -b;
if (s == e)
return;
if ((e - s) >= 360)
{
s = 0;
e = 0;
}
while (s < 0)
s += 360;
while (s >= 360)
s -= 360;
while (e < 0)
e += 360;
while (e >= 360)
e -= 360;
if (e <= s)
e += 360;
/* I'm assuming a chord-rule at the moment. Need to add origin to get a
* pie-rule, but will need to set chord-rule before recursion...
*/
for (i = 0; i < 4; i++)
{
if ((s < (i + 1) * 90) && (e > (i + 1) * 90))
{
gdImageFilledArc (im, cx, cy, width, height, s, (i + 1) * 90, color, gdChord);
pt[0] = gdArcClosest (width, height, s);
pt[0].x += cx;
pt[0].y += cy;
pt[1].x = cx + axis_pt[(i + 1) & 3].x;
pt[1].y = cy + axis_pt[(i + 1) & 3].y;
if (e <= (i + 2) * 90)
{
gdImageFilledArc (im, cx, cy, width, height, (i + 1) * 90, e, color, gdChord);
pt[2] = gdArcClosest (width, height, e);
pt[2].x += cx;
pt[2].y += cy;
if (style == gdChord)
{
gdImageFilledPolygon (im, pt, 3, color);
gdImagePolygon (im, pt, 3, color);
}
else if (style == gdPie)
{
pt[3].x = cx;
pt[3].y = cy;
gdImageFilledPolygon (im, pt, 4, color);
gdImagePolygon (im, pt, 4, color);
}
}
else
{
gdImageFilledArc (im, cx, cy, width, height, (i + 1) * 90, (i + 2) * 90, color, gdChord);
pt[2].x = cx + axis_pt[(i + 2) & 3].x;
pt[2].y = cy + axis_pt[(i + 2) & 3].y;
if (e <= (i + 3) * 90)
{
gdImageFilledArc (im, cx, cy, width, height, (i + 2) * 90, e, color, gdChord);
pt[3] = gdArcClosest (width, height, e);
pt[3].x += cx;
pt[3].y += cy;
if (style == gdChord)
{
gdImageFilledPolygon (im, pt, 4, color);
gdImagePolygon (im, pt, 4, color);
}
else if (style == gdPie)
{
pt[4].x = cx;
pt[4].y = cy;
gdImageFilledPolygon (im, pt, 5, color);
gdImagePolygon (im, pt, 5, color);
}
}
else
{
gdImageFilledArc (im, cx, cy, width, height, (i + 2) * 90, (i + 3) * 90, color, gdChord);
pt[3].x = cx + axis_pt[(i + 3) & 3].x;
pt[3].y = cy + axis_pt[(i + 3) & 3].y;
if (e <= (i + 4) * 90)
{
gdImageFilledArc (im, cx, cy, width, height, (i + 3) * 90, e, color, gdChord);
pt[4] = gdArcClosest (width, height, e);
pt[4].x += cx;
pt[4].y += cy;
if (style == gdChord)
{
gdImageFilledPolygon (im, pt, 5, color);
gdImagePolygon (im, pt, 5, color);
}
else if (style == gdPie)
{
pt[5].x = cx;
pt[5].y = cy;
gdImageFilledPolygon (im, pt, 6, color);
gdImagePolygon (im, pt, 6, color);
}
}
else
{
gdImageFilledArc (im, cx, cy, width, height, (i + 3) * 90, (i + 4) * 90, color, gdChord);
pt[4].x = cx + axis_pt[(i + 4) & 3].x;
pt[4].y = cy + axis_pt[(i + 4) & 3].y;
gdImageFilledArc (im, cx, cy, width, height, (i + 4) * 90, e, color, gdChord);
pt[5] = gdArcClosest (width, height, e);
pt[5].x += cx;
pt[5].y += cy;
if (style == gdChord)
{
gdImageFilledPolygon (im, pt, 6, color);
gdImagePolygon (im, pt, 6, color);
}
else if (style == gdPie)
{
pt[6].x = cx;
pt[6].y = cy;
gdImageFilledPolygon (im, pt, 7, color);
gdImagePolygon (im, pt, 7, color);
}
}
}
}
return;
}
}
/* At this point we have only arcs that lies within a quadrant -
* map this to first quadrant...
*/
if ((s >= 90) && (e <= 180))
{
angle = s;
s = 180 - e;
e = 180 - angle;
flip_x = 1;
}
if ((s >= 180) && (e <= 270))
{
s = s - 180;
e = e - 180;
flip_x = 1;
flip_y = 1;
}
if ((s >= 270) && (e <= 360))
{
angle = s;
s = 360 - e;
e = 360 - angle;
flip_y = 1;
}
if (s == 0)
{
s_sin = 0;
s_cos = (long) ((double) 32768);
}
else
{
s_sin = (long) ((double) 32768 * sin ((double) s * M_PI / (double) 180));
s_cos = (long) ((double) 32768 * cos ((double) s * M_PI / (double) 180));
}
if (e == 0)
{
e_sin = (long) ((double) 32768);
e_cos = 0;
}
else
{
e_sin = (long) ((double) 32768 * sin ((double) e * M_PI / (double) 180));
e_cos = (long) ((double) 32768 * cos ((double) e * M_PI / (double) 180));
}
w = (long) width;
h = (long) height;
ws = w * w;
hs = h * h;
whs = 1;
while ((ws > 32768) || (hs > 32768))
{
ws = (ws + 1) / 2; /* Unfortunate limitations on integers makes */
hs = (hs + 1) / 2; /* drawing large ellipses problematic... */
whs *= 2;
}
while ((ws * hs) > (0x04000000L / whs))
{
ws = (ws + 1) / 2;
hs = (hs + 1) / 2;
whs *= 2;
}
whs *= ws * hs;
pt[0].x = w / 2;
pt[0].y = 0;
pt[2].x = 0;
pt[2].y = h / 2;
have_s = 0;
have_e = 0;
if (s == 0)
have_s = 1;
if (e == 90)
have_e = 1;
x2 = w;
y2 = 0; /* Starting point is exactly on ellipse */
g = x2 - 1;
g = g * g * hs + 4 * ws - whs;
while ((x2 * hs) > (y2 * ws)) /* Keep |tangent| > 1 */
{
y2 += 2;
g += ws * 4 * (y2 + 1);
if (g > 0) /* Need to drop */
{
x2 -= 2;
g -= hs * 4 * x2;
}
if ((have_s == 0) && ((s_sin * x2) <= (y2 * s_cos)))
{
pt[0].x = (int) (x2 / 2);
pt[0].y = (int) (y2 / 2);
have_s = 1;
}
if ((have_e == 0) && ((e_sin * x2) <= (y2 * e_cos)))
{
pt[2].x = (int) (x2 / 2);
pt[2].y = (int) (y2 / 2);
have_e = 1;
}
}
pt[1].x = (int) (x2 / 2);
pt[1].y = (int) (y2 / 2);
x2 = 0;
y2 = h; /* Starting point is exactly on ellipse */
g = y2 - 1;
g = g * g * ws + 4 * hs - whs;
while ((x2 * hs) < (y2 * ws))
{
x2 += 2;
g += hs * 4 * (x2 + 1);
if (g > 0) /* Need to drop */
{
y2 -= 2;
g -= ws * 4 * y2;
}
if ((have_s == 0) && ((s_sin * x2) >= (y2 * s_cos)))
{
pt[0].x = (int) (x2 / 2);
pt[0].y = (int) (y2 / 2);
have_s = 1;
}
if ((have_e == 0) && ((e_sin * x2) >= (y2 * e_cos)))
{
pt[2].x = (int) (x2 / 2);
pt[2].y = (int) (y2 / 2);
have_e = 1;
}
}
if ((have_s == 0) || (have_e == 0))
return; /* Bizarre case */
if (style == gdPie)
{
pt[3] = pt[0];
pt[4] = pt[1];
pt[5] = pt[2];
pt[0].x = cx + (flip_x ? (-pt[0].x) : pt[0].x);
pt[0].y = cy + (flip_y ? (-pt[0].y) : pt[0].y);
pt[1].x = cx;
pt[1].y = cy;
pt[2].x = cx + (flip_x ? (-pt[2].x) : pt[2].x);
pt[2].y = cy + (flip_y ? (-pt[2].y) : pt[2].y);
gdImageFilledPolygon (im, pt, 3, color);
gdImagePolygon (im, pt, 3, color);
pt[0] = pt[3];
pt[1] = pt[4];
pt[2] = pt[5];
}
if (((s_cos * hs) > (s_sin * ws)) && ((e_cos * hs) < (e_sin * ws)))
{ /* the points are on different parts of the curve...
* this is too tricky to try to handle, so divide and conquer:
*/
pt[3] = pt[0];
pt[4] = pt[1];
pt[5] = pt[2];
pt[0].x = cx + (flip_x ? (-pt[0].x) : pt[0].x);
pt[0].y = cy + (flip_y ? (-pt[0].y) : pt[0].y);
pt[1].x = cx + (flip_x ? (-pt[1].x) : pt[1].x);
pt[1].y = cy + (flip_y ? (-pt[1].y) : pt[1].y);
pt[2].x = cx + (flip_x ? (-pt[2].x) : pt[2].x);
pt[2].y = cy + (flip_y ? (-pt[2].y) : pt[2].y);
gdImageFilledPolygon (im, pt, 3, color);
gdImagePolygon (im, pt, 3, color);
pt[0] = pt[3];
pt[2] = pt[4];
conquer = 1;
}
if (conquer || (((s_cos * hs) > (s_sin * ws)) && ((e_cos * hs) > (e_sin * ws))))
{ /* This is the best bit... */
/* steep line + ellipse */
/* go up & left from pt[0] to pt[2] */
x2 = w;
y2 = 0; /* Starting point is exactly on ellipse */
g = x2 - 1;
g = g * g * hs + 4 * ws - whs;
while ((x2 * hs) > (y2 * ws)) /* Keep |tangent| > 1 */
{
if ((s_sin * x2) <= (y2 * s_cos))
break;
y2 += 2;
g += ws * 4 * (y2 + 1);
if (g > 0) /* Need to drop */
{
x2 -= 2;
g -= hs * 4 * x2;
}
}
lx2 = x2;
ly2 = y2;
lg = lx2 * (pt[0].y - pt[2].y) - ly2 * (pt[0].x - pt[2].x);
lg = (lx2 - 1) * (pt[0].y - pt[2].y) - (ly2 + 2) * (pt[0].x - pt[2].x) - lg;
while (y2 < (2 * pt[2].y))
{
y2 += 2;
g += ws * 4 * (y2 + 1);
if (g > 0) /* Need to drop */
{
x2 -= 2;
g -= hs * 4 * x2;
}
ly2 += 2;
lg -= 2 * (pt[0].x - pt[2].x);
if (lg < 0) /* Need to drop */
{
lx2 -= 2;
lg -= 2 * (pt[0].y - pt[2].y);
}
y = (int) (y2 / 2);
for (x = (int) (lx2 / 2); x <= (int) (x2 / 2); x++)
{
gdImageSetPixel (im, ((flip_x) ? (cx - x) : (cx + x)),
((flip_y) ? (cy - y) : (cy + y)), color);
}
}
}
if (conquer)
{
pt[0] = pt[4];
pt[2] = pt[5];
}
if (conquer || (((s_cos * hs) < (s_sin * ws)) && ((e_cos * hs) < (e_sin * ws))))
{ /* This is the best bit... */
/* gradual line + ellipse */
/* go down & right from pt[2] to pt[0] */
x2 = 0;
y2 = h; /* Starting point is exactly on ellipse */
g = y2 - 1;
g = g * g * ws + 4 * hs - whs;
while ((x2 * hs) < (y2 * ws))
{
x2 += 2;
g += hs * 4 * (x2 + 1);
if (g > 0) /* Need to drop */
{
y2 -= 2;
g -= ws * 4 * y2;
}
if ((e_sin * x2) >= (y2 * e_cos))
break;
}
lx2 = x2;
ly2 = y2;
lg = lx2 * (pt[0].y - pt[2].y) - ly2 * (pt[0].x - pt[2].x);
lg = (lx2 + 2) * (pt[0].y - pt[2].y) - (ly2 - 1) * (pt[0].x - pt[2].x) - lg;
while (x2 < (2 * pt[0].x))
{
x2 += 2;
g += hs * 4 * (x2 + 1);
if (g > 0) /* Need to drop */
{
y2 -= 2;
g -= ws * 4 * y2;
}
lx2 += 2;
lg += 2 * (pt[0].y - pt[2].y);
if (lg < 0) /* Need to drop */
{
ly2 -= 2;
lg += 2 * (pt[0].x - pt[2].x);
}
x = (int) (x2 / 2);
for (y = (int) (ly2 / 2); y <= (int) (y2 / 2); y++)
{
gdImageSetPixel (im, ((flip_x) ? (cx - x) : (cx + x)),
((flip_y) ? (cy - y) : (cy + y)), color);
}
}
}
}
static gdPoint
gdArcClosest (int width, int height, int angle)
{
gdPoint pt;
int flip_x = 0;
int flip_y = 0;
long a_sin = 0;
long a_cos = 0;
long w; /* a * 2 */
long h; /* b * 2 */
long x2; /* x * 2 */
long y2; /* y * 2 */
long ws; /* (a * 2)^2 */
long hs; /* (b * 2)^2 */
long whs; /* (a * 2)^2 * (b * 2)^2 */
long g; /* decision variable */
w = (long) ((width & 1) ? (width + 1) : (width));
h = (long) ((height & 1) ? (height + 1) : (height));
while (angle < 0)
angle += 360;
while (angle >= 360)
angle -= 360;
if (angle == 0)
{
pt.x = w / 2;
pt.y = 0;
return (pt);
}
if (angle == 90)
{
pt.x = 0;
pt.y = h / 2;
return (pt);
}
if (angle == 180)
{
pt.x = -w / 2;
pt.y = 0;
return (pt);
}
if (angle == 270)
{
pt.x = 0;
pt.y = -h / 2;
return (pt);
}
pt.x = 0;
pt.y = 0;
if ((angle > 90) && (angle < 180))
{
angle = 180 - angle;
flip_x = 1;
}
if ((angle > 180) && (angle < 270))
{
angle = angle - 180;
flip_x = 1;
flip_y = 1;
}
if ((angle > 270) && (angle < 360))
{
angle = 360 - angle;
flip_y = 1;
}
a_sin = (long) ((double) 32768 * sin ((double) angle * M_PI / (double) 180));
a_cos = (long) ((double) 32768 * cos ((double) angle * M_PI / (double) 180));
ws = w * w;
hs = h * h;
whs = 1;
while ((ws > 32768) || (hs > 32768))
{
ws = (ws + 1) / 2; /* Unfortunate limitations on integers makes */
hs = (hs + 1) / 2; /* drawing large ellipses problematic... */
whs *= 2;
}
while ((ws * hs) > (0x04000000L / whs))
{
ws = (ws + 1) / 2;
hs = (hs + 1) / 2;
whs *= 2;
}
whs *= ws * hs;
if ((a_cos * hs) > (a_sin * ws))
{
x2 = w;
y2 = 0; /* Starting point is exactly on ellipse */
g = x2 - 1;
g = g * g * hs + 4 * ws - whs;
while ((x2 * hs) > (y2 * ws)) /* Keep |tangent| > 1 */
{
y2 += 2;
g += ws * 4 * (y2 + 1);
if (g > 0) /* Need to drop */
{
x2 -= 2;
g -= hs * 4 * x2;
}
if ((a_sin * x2) <= (y2 * a_cos))
{
pt.x = (int) (x2 / 2);
pt.y = (int) (y2 / 2);
break;
}
}
}
else
{
x2 = 0;
y2 = h; /* Starting point is exactly on ellipse */
g = y2 - 1;
g = g * g * ws + 4 * hs - whs;
while ((x2 * hs) < (y2 * ws))
{
x2 += 2;
g += hs * 4 * (x2 + 1);
if (g > 0) /* Need to drop */
{
y2 -= 2;
g -= ws * 4 * y2;
}
if ((a_sin * x2) >= (y2 * a_cos))
{
pt.x = (int) (x2 / 2);
pt.y = (int) (y2 / 2);
break;
}
}
}
if (flip_x)
pt.x = -pt.x;
if (flip_y)
pt.y = -pt.y;
return (pt);
}
#include "gd.h"
#include <string.h>
#include <math.h>
#define WIDTH 500
#define HEIGHT 300
2003-12-28 20:11:08 +00:00
int
main (int argc, char *argv[])
{
gdImagePtr im = gdImageCreate (WIDTH, HEIGHT);
int white = gdImageColorResolve (im, 0xFF, 0xFF, 0xFF), black = gdImageColorResolve (im, 0, 0, 0),
red = gdImageColorResolve (im, 0xFF, 0xA0, 0xA0);
FILE *out;
/* filled arc - circle */
gdImageFilledArc (im, WIDTH / 5, HEIGHT / 4, 200, 200, 45, 90, red, gdPie);
gdImageArc (im, WIDTH / 5, HEIGHT / 4, 200, 200, 45, 90, black);
/* filled arc - ellipse */
gdImageFilledArc (im, WIDTH / 2, HEIGHT / 4, 200, 150, 45, 90, red, gdPie);
gdImageArc (im, WIDTH / 2, HEIGHT / 4, 200, 150, 45, 90, black);
/* reference lines */
gdImageLine (im, 0, HEIGHT / 4, WIDTH, HEIGHT / 4, black);
gdImageLine (im, WIDTH / 5, 0, WIDTH / 5, HEIGHT, black);
gdImageLine (im, WIDTH / 2, 0, WIDTH / 2, HEIGHT, black);
gdImageLine (im, WIDTH / 2, HEIGHT / 4, WIDTH / 2 + 300, HEIGHT / 4 + 300, black);
gdImageLine (im, WIDTH / 5, HEIGHT / 4, WIDTH / 5 + 300, HEIGHT / 4 + 300, black);
/* TBB: Write img to test/arctest.png */
out = fopen ("test/arctest.png", "wb");
if (!out)
{
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php_gd_error("Can't create test/arctest.png");
exit (1);
}
gdImagePng (im, out);
fclose (out);
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php_gd_error("Test image written to test/arctest.png");
/* Destroy it */
gdImageDestroy (im);
return 0;
}
#endif