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710 lines
21 KiB
HTML
710 lines
21 KiB
HTML
<!--{
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"Title": "Go For C++ Programmers"
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}-->
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<p>
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Go is a systems programming language intended to be a general-purpose
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systems language, like C++.
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These are some notes on Go for experienced C++ programmers. This
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document discusses the differences between Go and C++, and says little
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to nothing about the similarities.
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<p>
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For a more general introduction to Go, see the
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<a href="go_tutorial.html">Go tutorial</a> and
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<a href="effective_go.html">Effective Go</a>.
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<p>
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For a detailed description of the Go language, see the
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<a href="go_spec.html">Go spec</a>.
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<h2 id="Conceptual_Differences">Conceptual Differences</h2>
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<ul>
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<li>Go does not have classes with constructors or destructors.
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Instead of class methods, a class inheritance hierarchy,
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and virtual functions, Go provides <em>interfaces</em>, which are
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<a href="#Interfaces">discussed in more detail below</a>.
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Interfaces are also used where C++ uses templates.
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<li>Go uses garbage collection. It is not necessary (or possible)
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to release memory explicitly. The garbage collection is (intended to be)
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incremental and highly efficient on modern processors.
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<li>Go has pointers but not pointer arithmetic. You cannot
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use a pointer variable to walk through the bytes of a string.
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<li>Arrays in Go are first class values. When an array is used as a
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function parameter, the function receives a copy of the array, not
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a pointer to it. However, in practice functions often use slices
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for parameters; slices hold pointers to underlying arrays. Slices
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are <a href="#Slices">discussed further below</a>.
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<li>Strings are provided by the language. They may not be changed once they
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have been created.
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<li>Hash tables are provided by the language. They are called maps.
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<li>Separate threads of execution, and communication channels between
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them, are provided by the language. This
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is <a href="#Goroutines">discussed further below</a>.
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<li>Certain types (maps and channels, described further below)
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are passed by reference, not by value. That is, passing a map to a
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function does not copy the map, and if the function changes the map
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the change will be seen by the caller. In C++ terms, one can
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think of these as being reference types.
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<li>Go does not use header files. Instead, each source file is part of a
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defined <em>package</em>. When a package defines an object
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(type, constant, variable, function) with a name starting with an
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upper case letter, that object is visible to any other file which
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imports that package.
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<li>Go does not support implicit type conversion. Operations that mix
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different types require casts (called conversions in Go).
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<li>Go does not support function overloading and does not support user
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defined operators.
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<li>Go does not support <code>const</code> or <code>volatile</code> qualifiers.
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<li>Go uses <code>nil</code> for invalid pointers, where C++ uses
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<code>NULL</code> or simply <code>0</code>.
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</ul>
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<h2 id="Syntax">Syntax</h2>
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<p>
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The declaration syntax is reversed compared to C++. You write the name
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followed by the type. Unlike in C++, the syntax for a type does not match
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the way in which the variable is used. Type declarations may be read
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easily from left to right.
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<pre>
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<b>Go C++</b>
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var v1 int // int v1;
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var v2 string // const std::string v2; (approximately)
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var v3 [10]int // int v3[10];
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var v4 []int // int* v4; (approximately)
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var v5 struct { f int } // struct { int f; } v5;
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var v6 *int // int* v6; (but no pointer arithmetic)
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var v7 map[string]int // unordered_map<string, int>* v7; (approximately)
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var v8 func(a int) int // int (*v8)(int a);
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</pre>
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<p>
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Declarations generally take the form of a keyword followed by the name
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of the object being declared. The keyword is one of <code>var</code>,
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<code>func</code>,
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<code>const</code>, or <code>type</code>. Method declarations are a minor
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exception in that
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the receiver appears before the name of the object being declared; see
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the <a href="#Interfaces">discussion of interfaces</a>.
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<p>
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You can also use a keyword followed by a series of declarations in
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parentheses.
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<pre>
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var (
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i int
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m float64
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)
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</pre>
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<p>
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When declaring a function, you must either provide a name for each parameter
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or not provide a name for any parameter; you can't omit some names
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and provide others. You may group several names with the same type:
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<pre>
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func f(i, j, k int, s, t string)
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</pre>
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<p>
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A variable may be initialized when it is declared. When this is done,
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specifying the type is permitted but not required. When the type is
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not specified, the type of the variable is the type of the
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initialization expression.
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<pre>
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var v = *p
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</pre>
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<p>
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See also the <a href="#Constants">discussion of constants, below</a>.
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If a variable is not initialized explicitly, the type must be specified.
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In that case it will be
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implicitly initialized to the type's zero value (0, nil, etc.). There are no
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uninitialized variables in Go.
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<p>
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Within a function, a short declaration syntax is available with
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<code>:=</code> .
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<pre>
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v1 := v2
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</pre>
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<p>
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This is equivalent to
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<pre>
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var v1 = v2
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</pre>
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<p>
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Go permits multiple assignments, which are done in parallel.
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<pre>
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i, j = j, i // Swap i and j.
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</pre>
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<p>
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Functions may have multiple return values, indicated by a list in
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parentheses. The returned values can be stored by assignment
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to a list of variables.
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<pre>
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func f() (i int, j int) { ... }
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v1, v2 = f()
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</pre>
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<p>
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Go code uses very few semicolons in practice. Technically, all Go
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statements are terminated by a semicolon. However, Go treats the end
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of a non-blank line as a semicolon unless the line is clearly
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incomplete (the exact rules are
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in <a href="go_spec.html#Semicolons">the language specification</a>).
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A consequence of this is that in some cases Go does not permit you to
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use a line break. For example, you may not write
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<pre>
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func g()
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{ // INVALID
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}
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</pre>
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A semicolon will be inserted after <code>g()</code>, causing it to be
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a function declaration rather than a function definition. Similarly,
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you may not write
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<pre>
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if x {
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}
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else { // INVALID
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}
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</pre>
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A semicolon will be inserted after the <code>}</code> preceding
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the <code>else</code>, causing a syntax error.
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<p>
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Since semicolons do end statements, you may continue using them as in
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C++. However, that is not the recommended style. Idiomatic Go code
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omits unnecessary semicolons, which in practice is all of them other
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than the initial <code>for</code> loop clause and cases where you want several
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short statements on a single line.
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<p>
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While we're on the topic, we recommend that rather than worry about
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semicolons and brace placement, you format your code with
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the <code>gofmt</code> program. That will produce a single standard
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Go style, and let you worry about your code rather than your
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formatting. While the style may initially seem odd, it is as good as
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any other style, and familiarity will lead to comfort.
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<p>
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When using a pointer to a struct, you use <code>.</code> instead
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of <code>-></code>.
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Thus syntactically speaking a structure and a pointer to a structure
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are used in the same way.
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<pre>
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type myStruct struct { i int }
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var v9 myStruct // v9 has structure type
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var p9 *myStruct // p9 is a pointer to a structure
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f(v9.i, p9.i)
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</pre>
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<p>
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Go does not require parentheses around the condition of an <code>if</code>
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statement, or the expressions of a <code>for</code> statement, or the value of a
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<code>switch</code> statement. On the other hand, it does require curly braces
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around the body of an <code>if</code> or <code>for</code> statement.
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<pre>
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if a < b { f() } // Valid
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if (a < b) { f() } // Valid (condition is a parenthesized expression)
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if (a < b) f() // INVALID
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for i = 0; i < 10; i++ {} // Valid
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for (i = 0; i < 10; i++) {} // INVALID
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</pre>
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<p>
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Go does not have a <code>while</code> statement nor does it have a
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<code>do/while</code>
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statement. The <code>for</code> statement may be used with a single condition,
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which makes it equivalent to a <code>while</code> statement. Omitting the
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condition entirely is an endless loop.
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<p>
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Go permits <code>break</code> and <code>continue</code> to specify a label.
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The label must
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refer to a <code>for</code>, <code>switch</code>, or <code>select</code>
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statement.
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<p>
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In a <code>switch</code> statement, <code>case</code> labels do not fall
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through. You can
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make them fall through using the <code>fallthrough</code> keyword. This applies
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even to adjacent cases.
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<pre>
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switch i {
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case 0: // empty case body
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case 1:
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f() // f is not called when i == 0!
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}
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</pre>
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<p>
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But a <code>case</code> can have multiple values.
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<pre>
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switch i {
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case 0, 1:
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f() // f is called if i == 0 || i == 1.
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}
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</pre>
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<p>
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The values in a <code>case</code> need not be constants—or even integers;
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any type
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that supports the equality comparison operator, such as strings or
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pointers, can be used—and if the <code>switch</code>
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value is omitted it defaults to <code>true</code>.
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<pre>
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switch {
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case i < 0:
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f1()
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case i == 0:
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f2()
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case i > 0:
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f3()
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}
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</pre>
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<p>
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The <code>++</code> and <code>--</code> operators may only be used in
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statements, not in expressions.
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You cannot write <code>c = *p++</code>. <code>*p++</code> is parsed as
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<code>(*p)++</code>.
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<p>
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The <code>defer</code> statement may be used to call a function after
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the function containing the <code>defer</code> statement returns.
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<pre>
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fd := open("filename")
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defer close(fd) // fd will be closed when this function returns.
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</pre>
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<h2 id="Constants">Constants </h2>
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<p>
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In Go constants may be <i>untyped</i>. This applies even to constants
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named with a <code>const</code> declaration, if no
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type is given in the declaration and the initializer expression uses only
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untyped constants.
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A value derived from an untyped constant becomes typed when it
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is used within a context that
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requires a typed value. This permits constants to be used relatively
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freely without requiring general implicit type conversion.
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<pre>
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var a uint
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f(a + 1) // untyped numeric constant "1" becomes typed as uint
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</pre>
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<p>
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The language does not impose any limits on the size of an untyped
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numeric constant or constant expression. A limit is only applied when
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a constant is used where a type is required.
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<pre>
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const huge = 1 << 100
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f(huge >> 98)
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</pre>
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<p>
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Go does not support enums. Instead, you can use the special name
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<code>iota</code> in a single <code>const</code> declaration to get a
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series of increasing
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value. When an initialization expression is omitted for a <code>const</code>,
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it reuses the preceding expression.
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<pre>
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const (
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red = iota // red == 0
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blue // blue == 1
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green // green == 2
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)
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</pre>
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<h2 id="Slices">Slices</h2>
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<p>
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A slice is conceptually a struct with three fields: a
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pointer to an array, a length, and a capacity.
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Slices support
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the <code>[]</code> operator to access elements of the underlying array.
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The builtin
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<code>len</code> function returns the
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length of the slice. The builtin <code>cap</code> function returns the
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capacity.
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<p>
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Given an array, or another slice, a new slice is created via
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<code>a[I:J]</code>. This
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creates a new slice which refers to <code>a</code>, starts at
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index <code>I</code>, and ends before index
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<code>J</code>. It has length <code>J - I</code>.
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The new slice refers to the same array
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to which <code>a</code>
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refers. That is, changes made using the new slice may be seen using
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<code>a</code>. The
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capacity of the new slice is simply the capacity of <code>a</code> minus
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<code>I</code>. The capacity
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of an array is the length of the array. You may also assign an array pointer
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to a variable of slice type; given <code>var s []int; var a[10] int</code>,
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the assignment <code>s = &a</code> is equivalent to
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<code>s = a[0:len(a)]</code>.
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<p>
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What this means is that Go uses slices for some cases where C++ uses pointers.
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If you create a value of type <code>[100]byte</code> (an array of 100 bytes,
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perhaps a
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buffer) and you want to pass it to a function without copying it, you should
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declare the function parameter to have type <code>[]byte</code>, and pass the
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address
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of the array. Unlike in C++, it is not
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necessary to pass the length of the buffer; it is efficiently accessible via
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<code>len</code>.
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<p>
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The slice syntax may also be used with a string. It returns a new string,
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whose value is a substring of the original string.
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Because strings are immutable, string slices can be implemented
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without allocating new storage for the slices's contents.
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<h2 id="Making_values">Making values</h2>
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<p>
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Go has a builtin function <code>new</code> which takes a type and
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allocates space
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on the heap. The allocated space will be zero-initialized for the type.
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For example, <code>new(int)</code> allocates a new int on the heap,
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initializes it with the value <code>0</code>,
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and returns its address, which has type <code>*int</code>.
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Unlike in C++, <code>new</code> is a function, not an operator;
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<code>new int</code> is a syntax error.
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<p>
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Map and channel values must be allocated using the builtin function
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<code>make</code>.
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A variable declared with map or channel type without an initializer will be
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automatically initialized to <code>nil</code>.
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Calling <code>make(map[int]int)</code> returns a newly allocated value of
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type <code>map[int]int</code>.
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Note that <code>make</code> returns a value, not a pointer. This is
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consistent with
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the fact that map and channel values are passed by reference. Calling
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<code>make</code> with
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a map type takes an optional argument which is the expected capacity of the
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map. Calling <code>make</code> with a channel type takes an optional
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argument which sets the
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buffering capacity of the channel; the default is 0 (unbuffered).
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<p>
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The <code>make</code> function may also be used to allocate a slice.
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In this case it
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allocates memory for the underlying array and returns a slice referring to it.
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There is one required argument, which is the number of elements in the slice.
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A second, optional, argument is the capacity of the slice. For example,
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<code>make([]int, 10, 20)</code>. This is identical to
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<code>new([20]int)[0:10]</code>. Since
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Go uses garbage collection, the newly allocated array will be discarded
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sometime after there are no references to the returned slice.
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<h2 id="Interfaces">Interfaces</h2>
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<p>
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Where C++ provides classes, subclasses and templates,
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Go provides interfaces. A
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Go interface is similar to a C++ pure abstract class: a class with no
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data members, with methods which are all pure virtual. However, in
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Go, any type which provides the methods named in the interface may be
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treated as an implementation of the interface. No explicitly declared
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inheritance is required. The implementation of the interface is
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entirely separate from the interface itself.
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<p>
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A method looks like an ordinary function definition, except that it
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has a <em>receiver</em>. The receiver is similar to
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the <code>this</code> pointer in a C++ class method.
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<pre>
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type myType struct { i int }
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func (p *myType) get() int { return p.i }
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</pre>
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<p>
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This declares a method <code>get</code> associated with <code>myType</code>.
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The receiver is named <code>p</code> in the body of the function.
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<p>
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Methods are defined on named types. If you convert the value
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to a different type, the new value will have the methods of the new type,
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not the old type.
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<p>
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You may define methods on a builtin type by declaring a new named type
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derived from it. The new type is distinct from the builtin type.
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<pre>
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type myInteger int
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func (p myInteger) get() int { return int(p) } // Conversion required.
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func f(i int) { }
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var v myInteger
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// f(v) is invalid.
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// f(int(v)) is valid; int(v) has no defined methods.
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</pre>
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<p>
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Given this interface:
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<pre>
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type myInterface interface {
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get() int
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set(i int)
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}
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</pre>
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|
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<p>
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we can make <code>myType</code> satisfy the interface by adding
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<pre>
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func (p *myType) set(i int) { p.i = i }
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</pre>
|
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|
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<p>
|
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Now any function which takes <code>myInterface</code> as a parameter
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will accept a
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variable of type <code>*myType</code>.
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|
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<pre>
|
|
func getAndSet(x myInterface) {}
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func f1() {
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var p myType
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getAndSet(&p)
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}
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</pre>
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<p>
|
|
In other words, if we view <code>myInterface</code> as a C++ pure abstract
|
|
base
|
|
class, defining <code>set</code> and <code>get</code> for
|
|
<code>*myType</code> made <code>*myType</code> automatically
|
|
inherit from <code>myInterface</code>. A type may satisfy multiple interfaces.
|
|
|
|
<p>
|
|
An anonymous field may be used to implement something much like a C++ child
|
|
class.
|
|
|
|
<pre>
|
|
type myChildType struct { myType; j int }
|
|
func (p *myChildType) get() int { p.j++; return p.myType.get() }
|
|
</pre>
|
|
|
|
<p>
|
|
This effectively implements <code>myChildType</code> as a child of
|
|
<code>myType</code>.
|
|
|
|
<pre>
|
|
func f2() {
|
|
var p myChildType
|
|
getAndSet(&p)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>set</code> method is effectively inherited from
|
|
<code>myType</code>, because
|
|
methods associated with the anonymous field are promoted to become methods
|
|
of the enclosing type. In this case, because <code>myChildType</code> has an
|
|
anonymous field of type <code>myType</code>, the methods of
|
|
<code>myType</code> also become methods of <code>myChildType</code>.
|
|
In this example, the <code>get</code> method was
|
|
overridden, and the <code>set</code> method was inherited.
|
|
|
|
<p>
|
|
This is not precisely the same as a child class in C++.
|
|
When a method of an anonymous field is called,
|
|
its receiver is the field, not the surrounding struct.
|
|
In other words, methods on anonymous fields are not virtual functions.
|
|
When you want the equivalent of a virtual function, use an interface.
|
|
|
|
<p>
|
|
A variable which has an interface type may be converted to have a
|
|
different interface type using a special construct called a type assertion.
|
|
This is implemented dynamically
|
|
at run time, like C++ <code>dynamic_cast</code>. Unlike
|
|
<code>dynamic_cast</code>, there does
|
|
not need to be any declared relationship between the two interfaces.
|
|
|
|
<pre>
|
|
type myPrintInterface interface {
|
|
print()
|
|
}
|
|
func f3(x myInterface) {
|
|
x.(myPrintInterface).print() // type assertion to myPrintInterface
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
The conversion to <code>myPrintInterface</code> is entirely dynamic.
|
|
It will
|
|
work as long as the underlying type of x (the <em>dynamic type</em>) defines
|
|
a <code>print</code> method.
|
|
|
|
<p>
|
|
Because the conversion is dynamic, it may be used to implement generic
|
|
programming similar to templates in C++. This is done by
|
|
manipulating values of the minimal interface.
|
|
|
|
<pre>
|
|
type Any interface { }
|
|
</pre>
|
|
|
|
<p>
|
|
Containers may be written in terms of <code>Any</code>, but the caller
|
|
must unbox using a type assertion to recover
|
|
values of the contained type. As the typing is dynamic rather
|
|
than static, there is no equivalent of the way that a C++ template may
|
|
inline the relevant operations. The operations are fully type-checked
|
|
at run time, but all operations will involve a function call.
|
|
|
|
<pre>
|
|
type iterator interface {
|
|
get() Any
|
|
set(v Any)
|
|
increment()
|
|
equal(arg *iterator) bool
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="Goroutines">Goroutines</h2>
|
|
|
|
<p>
|
|
Go permits starting a new thread of execution (a <em>goroutine</em>)
|
|
using the <code>go</code>
|
|
statement. The <code>go</code> statement runs a function in a
|
|
different, newly created, goroutine.
|
|
All goroutines in a single program share the same address space.
|
|
|
|
<p>
|
|
Internally, goroutines act like coroutines that are multiplexed among
|
|
multiple operating system threads. You do not have to worry
|
|
about these details.
|
|
|
|
<pre>
|
|
func server(i int) {
|
|
for {
|
|
print(i)
|
|
sys.sleep(10)
|
|
}
|
|
}
|
|
go server(1)
|
|
go server(2)
|
|
</pre>
|
|
|
|
<p>
|
|
(Note that the <code>for</code> statement in the <code>server</code>
|
|
function is equivalent to a C++ <code>while (true)</code> loop.)
|
|
|
|
<p>
|
|
Goroutines are (intended to be) cheap.
|
|
|
|
<p>
|
|
Function literals (which Go implements as closures)
|
|
can be useful with the <code>go</code> statement.
|
|
|
|
<pre>
|
|
var g int
|
|
go func(i int) {
|
|
s := 0
|
|
for j := 0; j < i; j++ { s += j }
|
|
g = s
|
|
}(1000) // Passes argument 1000 to the function literal.
|
|
</pre>
|
|
|
|
<h2 id="Channels">Channels</h2>
|
|
|
|
<p>
|
|
Channels are used to communicate between goroutines. Any value may be
|
|
sent over a channel. Channels are (intended to be) efficient and
|
|
cheap. To send a value on a channel, use <code><-</code> as a binary
|
|
operator. To
|
|
receive a value on a channel, use <code><-</code> as a unary operator.
|
|
When calling
|
|
functions, channels are passed by reference.
|
|
|
|
<p>
|
|
The Go library provides mutexes, but you can also use
|
|
a single goroutine with a shared channel.
|
|
Here is an example of using a manager function to control access to a
|
|
single value.
|
|
|
|
<pre>
|
|
type cmd struct { get bool; val int }
|
|
func manager(ch chan cmd) {
|
|
var val int = 0
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.val = val; ch <- c }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In that example the same channel is used for input and output.
|
|
This is incorrect if there are multiple goroutines communicating
|
|
with the manager at once: a goroutine waiting for a response
|
|
from the manager might receive a request from another goroutine
|
|
instead.
|
|
A solution is to pass in a channel.
|
|
|
|
<pre>
|
|
type cmd2 struct { get bool; val int; ch <- chan int }
|
|
func manager2(ch chan cmd2) {
|
|
var val int = 0
|
|
for {
|
|
c := <- ch
|
|
if c.get { c.ch <- val }
|
|
else { val = c.val }
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
To use <code>manager2</code>, given a channel to it:
|
|
|
|
<pre>
|
|
func f4(ch <- chan cmd2) int {
|
|
myCh := make(chan int)
|
|
c := cmd2{ true, 0, myCh } // Composite literal syntax.
|
|
ch <- c
|
|
return <-myCh
|
|
}
|
|
</pre>
|