From 80f4ab47ee781a32368dcccd063c6482a97b159c Mon Sep 17 00:00:00 2001 From: Russ Cox Date: Tue, 24 Mar 2009 15:11:56 -0700 Subject: [PATCH] split heapmap, which is specific to 64-bit pointer addresses, out of malloc proper. TBR=r OCL=26689 CL=26689 --- src/runtime/malloc.h | 95 +------------------------------ src/runtime/mheap.c | 107 ----------------------------------- src/runtime/mheapmap64.c | 117 +++++++++++++++++++++++++++++++++++++++ src/runtime/mheapmap64.h | 96 ++++++++++++++++++++++++++++++++ 4 files changed, 214 insertions(+), 201 deletions(-) create mode 100644 src/runtime/mheapmap64.c create mode 100644 src/runtime/mheapmap64.h diff --git a/src/runtime/malloc.h b/src/runtime/malloc.h index 530dfc98f1..8c48d05ef1 100644 --- a/src/runtime/malloc.h +++ b/src/runtime/malloc.h @@ -253,100 +253,7 @@ void MCentral_Init(MCentral *c, int32 sizeclass); int32 MCentral_AllocList(MCentral *c, int32 n, MLink **first); void MCentral_FreeList(MCentral *c, int32 n, MLink *first); - -// Free(v) must be able to determine the MSpan containing v. -// The MHeapMap is a 3-level radix tree mapping page numbers to MSpans. -// -// NOTE(rsc): On a 32-bit platform (= 20-bit page numbers), -// we can swap in a 2-level radix tree. -// -// NOTE(rsc): We use a 3-level tree because tcmalloc does, but -// having only three levels requires approximately 1 MB per node -// in the tree, making the minimum map footprint 3 MB. -// Using a 4-level tree would cut the minimum footprint to 256 kB. -// On the other hand, it's just virtual address space: most of -// the memory is never going to be touched, thus never paged in. - -typedef struct MHeapMapNode2 MHeapMapNode2; -typedef struct MHeapMapNode3 MHeapMapNode3; - -enum -{ - // 64 bit address - 12 bit page size = 52 bits to map - MHeapMap_Level1Bits = 18, - MHeapMap_Level2Bits = 18, - MHeapMap_Level3Bits = 16, - - MHeapMap_TotalBits = - MHeapMap_Level1Bits + - MHeapMap_Level2Bits + - MHeapMap_Level3Bits, - - MHeapMap_Level1Mask = (1<array[(key) & HMASK] = (key) | ((uintptr)(value) << KBITS)) - -#define MHeapMapCache_GET(cache, key, tmp) \ - (tmp = (cache)->array[(key) & HMASK], \ - (tmp & KMASK) == (key) ? (tmp >> KBITS) : 0) - +#include "mheapmap64.h" // Main malloc heap. // The heap itself is the "free[]" and "large" arrays, diff --git a/src/runtime/mheap.c b/src/runtime/mheap.c index 362719434c..d0cf2237bd 100644 --- a/src/runtime/mheap.c +++ b/src/runtime/mheap.c @@ -281,113 +281,6 @@ MHeap_FreeLocked(MHeap *h, MSpan *s) // TODO(rsc): IncrementalScavenge() to return memory to OS. } -// 3-level radix tree mapping page ids to Span*. -void -MHeapMap_Init(MHeapMap *m, void *(*allocator)(size_t)) -{ - m->allocator = allocator; -} - -MSpan* -MHeapMap_Get(MHeapMap *m, PageID k) -{ - int32 i1, i2, i3; - - i3 = k & MHeapMap_Level3Mask; - k >>= MHeapMap_Level3Bits; - i2 = k & MHeapMap_Level2Mask; - k >>= MHeapMap_Level2Bits; - i1 = k & MHeapMap_Level1Mask; - k >>= MHeapMap_Level1Bits; - if(k != 0) - throw("MHeapMap_Get"); - - return m->p[i1]->p[i2]->s[i3]; -} - -MSpan* -MHeapMap_GetMaybe(MHeapMap *m, PageID k) -{ - int32 i1, i2, i3; - MHeapMapNode2 *p2; - MHeapMapNode3 *p3; - - i3 = k & MHeapMap_Level3Mask; - k >>= MHeapMap_Level3Bits; - i2 = k & MHeapMap_Level2Mask; - k >>= MHeapMap_Level2Bits; - i1 = k & MHeapMap_Level1Mask; - k >>= MHeapMap_Level1Bits; - if(k != 0) - throw("MHeapMap_Get"); - - p2 = m->p[i1]; - if(p2 == nil) - return nil; - p3 = p2->p[i2]; - if(p3 == nil) - return nil; - return p3->s[i3]; -} - -void -MHeapMap_Set(MHeapMap *m, PageID k, MSpan *s) -{ - int32 i1, i2, i3; - - i3 = k & MHeapMap_Level3Mask; - k >>= MHeapMap_Level3Bits; - i2 = k & MHeapMap_Level2Mask; - k >>= MHeapMap_Level2Bits; - i1 = k & MHeapMap_Level1Mask; - k >>= MHeapMap_Level1Bits; - if(k != 0) - throw("MHeapMap_Set"); - - m->p[i1]->p[i2]->s[i3] = s; -} - -// Allocate the storage required for entries [k, k+1, ..., k+len-1] -// so that Get and Set calls need not check for nil pointers. -bool -MHeapMap_Preallocate(MHeapMap *m, PageID k, uintptr len) -{ - uintptr end; - int32 i1, i2; - MHeapMapNode2 *p2; - MHeapMapNode3 *p3; - - end = k+len; - while(k < end) { - if((k >> MHeapMap_TotalBits) != 0) - return false; - i2 = (k >> MHeapMap_Level3Bits) & MHeapMap_Level2Mask; - i1 = (k >> (MHeapMap_Level3Bits + MHeapMap_Level2Bits)) & MHeapMap_Level1Mask; - - // first-level pointer - if((p2 = m->p[i1]) == nil) { - p2 = m->allocator(sizeof *p2); - if(p2 == nil) - return false; - sys_memclr((byte*)p2, sizeof *p2); - m->p[i1] = p2; - } - - // second-level pointer - if(p2->p[i2] == nil) { - p3 = m->allocator(sizeof *p3); - if(p3 == nil) - return false; - sys_memclr((byte*)p3, sizeof *p3); - p2->p[i2] = p3; - } - - // advance key past this leaf node - k = ((k >> MHeapMap_Level3Bits) + 1) << MHeapMap_Level3Bits; - } - return true; -} - // Initialize a new span with the given start and npages. void MSpan_Init(MSpan *span, PageID start, uintptr npages) diff --git a/src/runtime/mheapmap64.c b/src/runtime/mheapmap64.c new file mode 100644 index 0000000000..1886ba5297 --- /dev/null +++ b/src/runtime/mheapmap64.c @@ -0,0 +1,117 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Heap map, 64-bit version +// See malloc.h and mheap.c for overview. + +#include "runtime.h" +#include "malloc.h" + +// 3-level radix tree mapping page ids to Span*. +void +MHeapMap_Init(MHeapMap *m, void *(*allocator)(size_t)) +{ + m->allocator = allocator; +} + +MSpan* +MHeapMap_Get(MHeapMap *m, PageID k) +{ + int32 i1, i2, i3; + + i3 = k & MHeapMap_Level3Mask; + k >>= MHeapMap_Level3Bits; + i2 = k & MHeapMap_Level2Mask; + k >>= MHeapMap_Level2Bits; + i1 = k & MHeapMap_Level1Mask; + k >>= MHeapMap_Level1Bits; + if(k != 0) + throw("MHeapMap_Get"); + + return m->p[i1]->p[i2]->s[i3]; +} + +MSpan* +MHeapMap_GetMaybe(MHeapMap *m, PageID k) +{ + int32 i1, i2, i3; + MHeapMapNode2 *p2; + MHeapMapNode3 *p3; + + i3 = k & MHeapMap_Level3Mask; + k >>= MHeapMap_Level3Bits; + i2 = k & MHeapMap_Level2Mask; + k >>= MHeapMap_Level2Bits; + i1 = k & MHeapMap_Level1Mask; + k >>= MHeapMap_Level1Bits; + if(k != 0) + throw("MHeapMap_Get"); + + p2 = m->p[i1]; + if(p2 == nil) + return nil; + p3 = p2->p[i2]; + if(p3 == nil) + return nil; + return p3->s[i3]; +} + +void +MHeapMap_Set(MHeapMap *m, PageID k, MSpan *s) +{ + int32 i1, i2, i3; + + i3 = k & MHeapMap_Level3Mask; + k >>= MHeapMap_Level3Bits; + i2 = k & MHeapMap_Level2Mask; + k >>= MHeapMap_Level2Bits; + i1 = k & MHeapMap_Level1Mask; + k >>= MHeapMap_Level1Bits; + if(k != 0) + throw("MHeapMap_Set"); + + m->p[i1]->p[i2]->s[i3] = s; +} + +// Allocate the storage required for entries [k, k+1, ..., k+len-1] +// so that Get and Set calls need not check for nil pointers. +bool +MHeapMap_Preallocate(MHeapMap *m, PageID k, uintptr len) +{ + uintptr end; + int32 i1, i2; + MHeapMapNode2 *p2; + MHeapMapNode3 *p3; + + end = k+len; + while(k < end) { + if((k >> MHeapMap_TotalBits) != 0) + return false; + i2 = (k >> MHeapMap_Level3Bits) & MHeapMap_Level2Mask; + i1 = (k >> (MHeapMap_Level3Bits + MHeapMap_Level2Bits)) & MHeapMap_Level1Mask; + + // first-level pointer + if((p2 = m->p[i1]) == nil) { + p2 = m->allocator(sizeof *p2); + if(p2 == nil) + return false; + sys_memclr((byte*)p2, sizeof *p2); + m->p[i1] = p2; + } + + // second-level pointer + if(p2->p[i2] == nil) { + p3 = m->allocator(sizeof *p3); + if(p3 == nil) + return false; + sys_memclr((byte*)p3, sizeof *p3); + p2->p[i2] = p3; + } + + // advance key past this leaf node + k = ((k >> MHeapMap_Level3Bits) + 1) << MHeapMap_Level3Bits; + } + return true; +} + diff --git a/src/runtime/mheapmap64.h b/src/runtime/mheapmap64.h new file mode 100644 index 0000000000..127b773f74 --- /dev/null +++ b/src/runtime/mheapmap64.h @@ -0,0 +1,96 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Free(v) must be able to determine the MSpan containing v. +// The MHeapMap is a 3-level radix tree mapping page numbers to MSpans. +// +// NOTE(rsc): On a 32-bit platform (= 20-bit page numbers), +// we can swap in a 2-level radix tree. +// +// NOTE(rsc): We use a 3-level tree because tcmalloc does, but +// having only three levels requires approximately 1 MB per node +// in the tree, making the minimum map footprint 3 MB. +// Using a 4-level tree would cut the minimum footprint to 256 kB. +// On the other hand, it's just virtual address space: most of +// the memory is never going to be touched, thus never paged in. + +typedef struct MHeapMapNode2 MHeapMapNode2; +typedef struct MHeapMapNode3 MHeapMapNode3; + +enum +{ + // 64 bit address - 12 bit page size = 52 bits to map + MHeapMap_Level1Bits = 18, + MHeapMap_Level2Bits = 18, + MHeapMap_Level3Bits = 16, + + MHeapMap_TotalBits = + MHeapMap_Level1Bits + + MHeapMap_Level2Bits + + MHeapMap_Level3Bits, + + MHeapMap_Level1Mask = (1<array[(key) & HMASK] = (key) | ((uintptr)(value) << KBITS)) + +#define MHeapMapCache_GET(cache, key, tmp) \ + (tmp = (cache)->array[(key) & HMASK], \ + (tmp & KMASK) == (key) ? (tmp >> KBITS) : 0)