runtime: fix scavenge min fraction constant floor division

Currently there's a minor bug where the constant for the min fraction of
time spent scavenging is rounded down to zero. I don't think this
affects anything in practice because this case is exceedingly rare and
extreme, but currently it doesn't properly prevent the pacing parameters
from getting out of hand in these extreme cases.

Fixes #44036.

Change-Id: I7de644ab0ecac33765c337a736482a0966882780
Reviewed-on: https://go-review.googlesource.com/c/go/+/313249
Reviewed-by: Michael Pratt <mpratt@google.com>
Trust: Michael Knyszek <mknyszek@google.com>
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
This commit is contained in:
Michael Anthony Knyszek 2021-04-23 22:20:55 +00:00 committed by Michael Knyszek
parent d02026414c
commit 14ade57ab8

View File

@ -372,7 +372,7 @@ func bgscavenge() {
// Due to OS-related anomalies we may "sleep" for an inordinate amount
// of time. Let's avoid letting the ratio get out of hand by bounding
// the sleep time we use in our EWMA.
const minFraction = 1 / 1000
const minFraction = 1.0 / 1000.0
if fraction < minFraction {
fraction = minFraction
}