TFT_eSPI/Extensions/Sprite.cpp
Bodmer b0d56ce394 Add ability to scroll 1bpp Sprites
New example added: Sprite_scroll_1bit
2018-11-24 23:30:40 +00:00

1695 lines
49 KiB
C++

/**************************************************************************************
// The following class creates Sprites in RAM, graphics can then be drawn in the Sprite
// and rendered quickly onto the TFT screen. The class inherits the graphics functions
// from the TFT_eSPI class. Some functions are overridden by this class so that the
// graphics are written to the Sprite rather than the TFT.
// Coded by Bodmer, see license file in root folder
***************************************************************************************/
/***************************************************************************************
// Color bytes are swapped when writing to RAM, this introduces a small overhead but
// there is a nett performance gain by using swapped bytes.
***************************************************************************************/
/***************************************************************************************
** Function name: TFT_eSprite
** Description: Class constructor
*************************************************************************************x*/
TFT_eSprite::TFT_eSprite(TFT_eSPI *tft)
{
_tft = tft; // Pointer to tft class so we can call member functions
_iwidth = 0; // Initialise width and height to 0 (it does not exist yet)
_iheight = 0;
_bpp = 16;
_iswapBytes = false; // Do not swap pushImage colour bytes by default
_created = false;
_xs = 0; // window bounds for pushColor
_ys = 0;
_xe = 0;
_ye = 0;
_xptr = 0; // pushColor coordinate
_yptr = 0;
this->cursor_y = this->cursor_x = 0; // Text cursor position
}
/***************************************************************************************
** Function name: createSprite
** Description: Create a sprite (bitmap) of defined width and height
*************************************************************************************x*/
// cast returned value to (uint8_t*) for 8 bit or (uint16_t*) for 16 bit colours
void* TFT_eSprite::createSprite(int16_t w, int16_t h, uint8_t frames)
{
if ( _created ) return _img8_1;
if ( w < 1 || h < 1 ) return NULL;
_iwidth = _dwidth = _bitwidth = w;
_iheight = _dheight = h;
this->cursor_x = 0;
this->cursor_y = 0;
// Default scroll rectangle and gap fill colour
_sx = 0;
_sy = 0;
_sw = w;
_sh = h;
_scolor = TFT_BLACK;
// Add one extra "off screen" pixel to point out-of-bounds setWindow() coordinates
// this means push/writeColor functions do not need additional bounds checks and
// hence will run faster in normal circumstances.
if (_bpp == 16)
{
#if defined (ESP32) && defined (CONFIG_SPIRAM_SUPPORT)
if ( psramFound() ) _img8_1 = ( uint8_t*) ps_calloc(w * h + 1, sizeof(uint16_t));
else
#endif
_img8_1 = ( uint8_t*) calloc(w * h + 1, sizeof(uint16_t));
_img8_2 = _img8_1;
_img = (uint16_t*) _img8_1;
if (_img)
{
_created = true;
return _img;
}
}
else if (_bpp == 8)
{
#if defined (ESP32) && defined (CONFIG_SPIRAM_SUPPORT)
if ( psramFound() ) _img8_1 = ( uint8_t*) ps_calloc(w * h + 1, sizeof(uint8_t));
else
#endif
_img8_1 = ( uint8_t*) calloc(w * h + 1, sizeof(uint8_t));
if (_img8_1)
{
_img8 = _img8_1;
_img8_2 = _img8_1;
_created = true;
return _img8;
}
}
else // Must be 1 bpp
{
//_dwidth Display width+height in pixels always in rotation 0 orientation
//_dheight Not swapped for sprite rotations
// Note: for 1bpp _iwidth and _iheight are swapped during Sprite rotations
w = (w+7) & 0xFFF8; // width should be the multiple of 8 bits to be compatible with epdpaint
_iwidth = w; // _iwidth is rounded up to be multiple of 8, so might not be = _dwidth
_bitwidth = w;
if (frames > 2) frames = 2; // Currently restricted to 2 frame buffers
if (frames < 1) frames = 1;
#if defined (ESP32) && defined (CONFIG_SPIRAM_SUPPORT)
if ( psramFound() ) _img8 = ( uint8_t*) ps_calloc(frames * (w>>3) * h + frames, sizeof(uint8_t));
else
#endif
_img8 = ( uint8_t*) calloc(frames * (w>>3) * h + frames, sizeof(uint8_t));
if (_img8)
{
_created = true;
_img8_1 = _img8;
_img8_2 = _img8 + ( (w>>3) * h + 1 );
return _img8_1;
}
}
return NULL;
}
/***************************************************************************************
** Function name: frameBuffer
** Description: For 1 bpp Sprites, select the frame used for graphics
*************************************************************************************x*/
// Frames are numbered 1 and 2
void* TFT_eSprite::frameBuffer(int8_t f)
{
if (!_created) return NULL;
if (_bpp == 16) return _img;
if (_bpp == 8) return _img8;
if ( f == 2 ) _img8 = _img8_2;
else _img8 = _img8_1;
return _img8;
}
/***************************************************************************************
** Function name: setDepth
** Description: Set bits per pixel for colour (8 or 16)
*************************************************************************************x*/
void* TFT_eSprite::setColorDepth(int8_t b)
{
// Can't change an existing sprite's colour depth so delete it
if (_created) free(_img8_1);
// Now define the new colour depth
if ( b > 8 ) _bpp = 16; // Bytes per pixel
else if ( b > 1 ) _bpp = 8;
else _bpp = 1;
// If it existed, re-create the sprite with the new colour depth
if (_created)
{
_created = false;
return createSprite(_iwidth, _iheight);
}
return NULL;
}
/***************************************************************************************
** Function name: setBitmapColor
** Description: Set the foreground foreground and background colour
***************************************************************************************/
void TFT_eSprite::setBitmapColor(uint16_t c, uint16_t b)
{
if (c == b) b = ~c;
_tft->bitmap_fg = c;
_tft->bitmap_bg = b;
}
/***************************************************************************************
** Function name: deleteSprite
** Description: Delete the sprite to free up memory (RAM)
*************************************************************************************x*/
void TFT_eSprite::deleteSprite(void)
{
if (!_created ) return;
free(_img8_1);
_created = false;
}
/***************************************************************************************
** Function name: pushSprite
** Description: Push the sprite to the TFT at x, y
*************************************************************************************x*/
void TFT_eSprite::pushSprite(int32_t x, int32_t y)
{
if (!_created) return;
if (_bpp == 16) _tft->pushImage(x, y, _iwidth, _iheight, _img );
else _tft->pushImage(x, y, _dwidth, _dheight, _img8, (bool)(_bpp == 8));
}
/***************************************************************************************
** Function name: pushSprite
** Description: Push the sprite to the TFT at x, y with transparent colour
*************************************************************************************x*/
void TFT_eSprite::pushSprite(int32_t x, int32_t y, uint16_t transp)
{
if (!_created) return;
if (_bpp == 16) _tft->pushImage(x, y, _iwidth, _iheight, _img, transp );
else if (_bpp == 8)
{
transp = (uint8_t)((transp & 0xE000)>>8 | (transp & 0x0700)>>6 | (transp & 0x0018)>>3);
_tft->pushImage(x, y, _dwidth, _dheight, _img8, (uint8_t)transp, (bool)true);
}
else _tft->pushImage(x, y, _dwidth, _dheight, _img8, 0, (bool)false);
}
/***************************************************************************************
** Function name: readPixel
** Description: Read 565 colour of a pixel at defined coordinates
*************************************************************************************x*/
uint16_t TFT_eSprite::readPixel(int32_t x, int32_t y)
{
if ((x < 0) || (x >= _iwidth) || (y < 0) || (y >= _iheight) || !_created) return 0;
if (_bpp == 16)
{
uint16_t color = _img[x + y * _iwidth];
return (color >> 8) | (color << 8);
}
if (_bpp == 8)
{
uint16_t color = _img8[x + y * _iwidth];
if (color != 0)
{
uint8_t blue[] = {0, 11, 21, 31};
color = (color & 0xE0)<<8 | (color & 0xC0)<<5
| (color & 0x1C)<<6 | (color & 0x1C)<<3
| blue[color & 0x03];
}
return color;
}
if (_rotation == 1)
{
uint16_t tx = x;
x = _dwidth - y - 1;
y = tx;
}
else if (_rotation == 2)
{
x = _dwidth - x - 1;
y = _dheight - y - 1;
}
else if (_rotation == 3)
{
uint16_t tx = x;
x = y;
y = _dheight - tx - 1;
}
uint16_t color = (_img8[(x + y * _bitwidth)>>3] << (x & 0x7)) & 0x80;
return color >> 7;
}
/***************************************************************************************
** Function name: pushImage
** Description: push 565 colour image into a defined area of a sprite
*************************************************************************************x*/
// TODO Need to add more area boundary checks
void TFT_eSprite::pushImage(int32_t x, int32_t y, uint32_t w, uint32_t h, uint16_t *data)
{
if ((x >= _iwidth) || (y >= _iheight) || (w == 0) || (h == 0) || !_created) return;
if (_bpp == 16)
{
for (uint32_t yp = y; yp < y + h; yp++)
{
for (uint32_t xp = x; xp < x + w; xp++)
{
uint16_t color = *data++;
if(!_iswapBytes) color = color<<8 | color>>8;
_img[xp + yp * _iwidth] = color;
}
}
}
else if (_bpp == 8)
{
for (uint32_t yp = y; yp < y + h; yp++)
{
for (uint32_t xp = x; xp < x + w; xp++)
{
uint16_t color = *data++;
if(_iswapBytes) color = color<<8 | color>>8;
_img8[xp + yp * _iwidth] = (uint8_t)((color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3);
}
}
}
else // 1bpp
{
// Move coordinate rotation to support fn
if (_rotation == 1)
{
int32_t tx = x;
x = _dwidth - y - 1;
y = tx;
}
else if (_rotation == 2)
{
x = _dwidth - x - 1;
y = _dheight - y - 1;
}
else if (_rotation == 3)
{
int32_t tx = x;
x = y;
y = _dheight - tx - 1;
}
uint8_t* pdata = (uint8_t*) data;
uint32_t ww = (w+7) & 0xFFF8;
for (int32_t yp = 0; yp<h; yp++)
{
for (int32_t xp = 0; xp<ww; xp+=8)
{
uint8_t pbyte = *pdata++;
for (uint8_t xc = 0; xc < 8; xc++)
{
if (xp+xc<w) drawPixel(x+xp+xc, y+yp, (pbyte<<xc) & 0x80);
}
}
}
}
}
/***************************************************************************************
** Function name: pushImage
** Description: push 565 colour FLASH (PROGMEM) image into a defined area
*************************************************************************************x*/
// TODO Need to add more area boundary checks
void TFT_eSprite::pushImage(int32_t x, int32_t y, uint32_t w, uint32_t h, const uint16_t *data)
{
if ((x >= _iwidth) || (y >= _iheight) || (w == 0) || (h == 0) || !_created) return;
if (_bpp == 16)
{
for (uint32_t yp = y; yp < y + h; yp++)
{
for (uint32_t xp = x; xp < x + w; xp++)
{
uint16_t color = pgm_read_word(data++);
if(!_iswapBytes) color = color<<8 | color>>8;
_img[xp + yp * _iwidth] = color;
}
}
}
else if (_bpp == 8)
{
for (uint32_t yp = y; yp < y + h; yp++)
{
for (uint32_t xp = x; xp < x + w; xp++)
{
uint16_t color = pgm_read_word(data++);
if(_iswapBytes) color = color<<8 | color>>8;
_img8[xp + yp * _iwidth] = (uint8_t)((color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3);
}
}
}
else // 1bpp
{
// Move coordinate rotation to support fn
if (_rotation == 1)
{
int32_t tx = x;
x = _dwidth - y - 1;
y = tx;
}
else if (_rotation == 2)
{
x = _dwidth - x - 1;
y = _dheight - y - 1;
}
else if (_rotation == 3)
{
int32_t tx = x;
x = y;
y = _dheight - tx - 1;
}
const uint8_t* pdata = (const uint8_t* ) data;
uint32_t ww = (w+7) & 0xFFF8;
for (int32_t yp = 0; yp<h; yp++)
{
for (int32_t xp = 0; xp<ww; xp+=8)
{
uint8_t pbyte = pgm_read_byte(pdata++);
for (uint8_t xc = 0; xc < 8; xc++)
{
if (xp+xc<w) drawPixel(x+xp+xc, y+yp, (pbyte<<xc) & 0x80);
}
}
}
}
}
/***************************************************************************************
** Function name: setSwapBytes
** Description: Used by 16 bit pushImage() to swap byte order in colours
***************************************************************************************/
void TFT_eSprite::setSwapBytes(bool swap)
{
_iswapBytes = swap;
}
/***************************************************************************************
** Function name: getSwapBytes
** Description: Return the swap byte order for colours
***************************************************************************************/
bool TFT_eSprite::getSwapBytes(void)
{
return _iswapBytes;
}
/***************************************************************************************
** Function name: setWindow
** Description: Set the bounds of a window for pushColor and writeColor
*************************************************************************************x*/
void TFT_eSprite::setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1)
{
bool duff_coord = false;
if (x0 > x1) swap_coord(x0, x1);
if (y0 > y1) swap_coord(y0, y1);
if (x0 < 0) x0 = 0;
if (x0 >= _iwidth) duff_coord = true;
if (x1 < 0) x1 = 0;
if (x1 >= _iwidth) x1 = _iwidth - 1;
if (y0 < 0) y0 = 0;
if (y0 >= _iheight) duff_coord = true;
if (y1 < 0) y1 = 0;
if (y1 >= _iheight) y1 = _iheight - 1;
if (duff_coord)
{ // Point to that extra "off screen" pixel
_xs = 0;
_ys = _iheight;
_xe = 0;
_ye = _iheight;
}
else
{
_xs = x0;
_ys = y0;
_xe = x1;
_ye = y1;
}
_xptr = _xs;
_yptr = _ys;
}
/***************************************************************************************
** Function name: pushColor
** Description: Send a new pixel to the set window
*************************************************************************************x*/
void TFT_eSprite::pushColor(uint32_t color)
{
if (!_created ) return;
// Write the colour to RAM in set window
if (_bpp == 16)
_img [_xptr + _yptr * _iwidth] = (uint16_t) (color >> 8) | (color << 8);
else if (_bpp == 8)
_img8[_xptr + _yptr * _iwidth] = (uint8_t )((color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3);
else drawPixel(_xptr, _yptr, color);
// Increment x
_xptr++;
// Wrap on x and y to start, increment y if needed
if (_xptr > _xe)
{
_xptr = _xs;
_yptr++;
if (_yptr > _ye) _yptr = _ys;
}
}
/***************************************************************************************
** Function name: pushColor
** Description: Send a "len" new pixels to the set window
*************************************************************************************x*/
void TFT_eSprite::pushColor(uint32_t color, uint16_t len)
{
if (!_created ) return;
uint16_t pixelColor;
if (_bpp == 16)
pixelColor = (uint16_t) (color >> 8) | (color << 8);
else if (_bpp == 8)
pixelColor = (color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3;
else pixelColor = (uint16_t) color; // for 1bpp
while(len--) writeColor(pixelColor);
}
/***************************************************************************************
** Function name: writeColor
** Description: Write a pixel with pre-formatted colour to the set window
*************************************************************************************x*/
void TFT_eSprite::writeColor(uint16_t color)
{
if (!_created ) return;
// Write 16 bit RGB 565 encoded colour to RAM
if (_bpp == 16) _img [_xptr + _yptr * _iwidth] = color;
// Write 8 bit RGB 332 encoded colour to RAM
else if (_bpp == 8) _img8[_xptr + _yptr * _iwidth] = (uint8_t) color;
else drawPixel(_xptr, _yptr, color);
// Increment x
_xptr++;
// Wrap on x and y to start, increment y if needed
if (_xptr > _xe)
{
_xptr = _xs;
_yptr++;
if (_yptr > _ye) _yptr = _ys;
}
}
/***************************************************************************************
** Function name: setScrollRect
** Description: Set scroll area within the sprite and the gap fill colour
*************************************************************************************x*/
void TFT_eSprite::setScrollRect(int32_t x, int32_t y, uint32_t w, uint32_t h, uint16_t color)
{
if ((x >= _iwidth) || (y >= _iheight) || !_created ) return;
if (x < 0) x = 0;
if (y < 0) y = 0;
if ((x + w) > _iwidth ) w = _iwidth - x;
if ((y + h) > _iheight) h = _iheight - y;
if ( w < 1 || h < 1) return;
_sx = x;
_sy = y;
_sw = w;
_sh = h;
_scolor = color;
}
/***************************************************************************************
** Function name: scroll
** Description: Scroll dx,dy pixels, positive right,down, negative left,up
*************************************************************************************x*/
void TFT_eSprite::scroll(int16_t dx, int16_t dy)
{
if (abs(dx) >= _sw || abs(dy) >= _sh)
{
fillRect (_sx, _sy, _sw, _sh, _scolor);
return;
}
// Fetch the scroll area width and height set by setScrollRect()
uint32_t w = _sw - abs(dx); // line width to copy
uint32_t h = _sh - abs(dy); // lines to copy
int32_t iw = _iwidth; // width of sprite
// Fetch the x,y origin set by setScrollRect()
uint32_t tx = _sx; // to x
uint32_t fx = _sx; // from x
uint32_t ty = _sy; // to y
uint32_t fy = _sy; // from y
// Adjust for x delta
if (dx <= 0) fx -= dx;
else tx += dx;
// Adjust for y delta
if (dy <= 0) fy -= dy;
else
{ // Scrolling down so start copy from bottom
ty = ty + _sh - 1; // "To" pointer
iw = -iw; // Pointer moves backwards
fy = ty - dy; // "From" pointer
}
// Calculate "from y" and "to y" pointers in RAM
uint32_t fyp = fx + fy * _iwidth;
uint32_t typ = tx + ty * _iwidth;
// Now move the pixels in RAM
if (_bpp == 16)
{
while (h--)
{ // move pixel lines (to, from, byte count)
memmove( _img + typ, _img + fyp, w<<1);
typ += iw;
fyp += iw;
}
}
else if (_bpp == 8)
{
while (h--)
{ // move pixel lines (to, from, byte count)
memmove( _img8 + typ, _img8 + fyp, w);
typ += iw;
fyp += iw;
}
}
else if (_bpp == 1)
{
if (dx > 0) { tx += w; fx += w; } // Start from right edge
while (h--)
{ // move pixels one by one
for (uint16_t xp = 0; xp < w; xp++)
{
if (dx <= 0) drawPixel(tx + xp, ty, readPixel(fx + xp, fy));
if (dx > 0) drawPixel(tx - xp, ty, readPixel(fx - xp, fy));
}
if (dy <= 0) { ty++; fy++; }
else { ty--; fy--; }
}
}
else return; // Not 1, 8 or 16 bpp
// Fill the gap left by the scrolling
if (dx > 0) fillRect(_sx, _sy, dx, _sh, _scolor);
if (dx < 0) fillRect(_sx + _sw + dx, _sy, -dx, _sh, _scolor);
if (dy > 0) fillRect(_sx, _sy, _sw, dy, _scolor);
if (dy < 0) fillRect(_sx, _sy + _sh + dy, _sw, -dy, _scolor);
}
/***************************************************************************************
** Function name: fillSprite
** Description: Fill the whole sprite with defined colour
*************************************************************************************x*/
void TFT_eSprite::fillSprite(uint32_t color)
{
if (!_created ) return;
// Use memset if possible as it is super fast
if(( (uint8_t)color == (uint8_t)(color>>8) ) && _bpp == 16)
memset(_img, (uint8_t)color, _iwidth * _iheight * 2);
else if (_bpp == 8)
{
color = (color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3;
memset(_img8, (uint8_t)color, _iwidth * _iheight);
}
else if (_bpp == 1)
{
if(color) memset(_img8, 0xFF, (_iwidth>>3) * _iheight + 1);
else memset(_img8, 0x00, (_iwidth>>3) * _iheight + 1);
}
else fillRect(0, 0, _iwidth, _iheight, color);
}
/***************************************************************************************
** Function name: setCursor
** Description: Set the sprite text cursor x,y position
*************************************************************************************x*/
// Not needed - using TFT_eSPI class function and this->cursor_x/y
//void TFT_eSprite::setCursor(int16_t x, int16_t y)
//{
// this->cursor_x = x;
// this->cursor_y = y;
//}
/***************************************************************************************
** Function name: width
** Description: Return the width of sprite
*************************************************************************************x*/
// Return the size of the display
int16_t TFT_eSprite::width(void)
{
if (!_created ) return 0;
if (_bpp > 1) return _iwidth;
if (_rotation == 1 || _rotation == 3) return _dheight;
return _bitwidth;
}
/***************************************************************************************
** Function name: height
** Description: Return the height of sprite
*************************************************************************************x*/
int16_t TFT_eSprite::height(void)
{
if (!_created ) return 0;
if (_bpp > 1) return _iheight;
if (_rotation == 1 || _rotation == 3) return _dwidth;
return _dheight;
}
/***************************************************************************************
** Function name: setRotation
** Description: Rotate coordinate frame for 1bpp sprite
*************************************************************************************x*/
// Does nothing for 8 and 16 bpp sprites. TODO allow rotation of these sprites
void TFT_eSprite::setRotation(uint8_t rotation)
{
_rotation = rotation;
if (rotation == 0 && _iwidth > _iheight) swap_coord(_iwidth, _iheight);
if (rotation == 1 && _iwidth < _iheight) swap_coord(_iwidth, _iheight);
if (rotation == 2 && _iwidth > _iheight) swap_coord(_iwidth, _iheight);
if (rotation == 3 && _iwidth < _iheight) swap_coord(_iwidth, _iheight);
}
/***************************************************************************************
** Function name: getRotation
** Description: Get rotation for 1bpp sprite
*************************************************************************************x*/
uint8_t TFT_eSprite::getRotation(void)
{
return _rotation;
}
/***************************************************************************************
** Function name: drawPixel
** Description: push a single pixel at an arbitrary position
*************************************************************************************x*/
void TFT_eSprite::drawPixel(uint32_t x, uint32_t y, uint32_t color)
{
// x and y are unsigned so that -ve coordinates turn into large positive ones
// this make bounds checking a bit faster
if ((x >= _iwidth) || (y >= _iheight) || !_created) return;
if (_bpp == 16)
{
color = (color >> 8) | (color << 8);
_img[x+y*_iwidth] = (uint16_t) color;
}
else if (_bpp == 8)
{
_img8[x+y*_iwidth] = (uint8_t)((color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3);
}
else // 1 bpp
{
if (_rotation == 1)
{
uint16_t tx = x;
x = _dwidth - y - 1;
y = tx;
}
else if (_rotation == 2)
{
x = _dwidth - x - 1;
y = _dheight - y - 1;
}
else if (_rotation == 3)
{
uint16_t tx = x;
x = y;
y = _dheight - tx - 1;
}
if (color) _img8[(x + y * _bitwidth)>>3] |= (0x80 >> (x & 0x7));
else _img8[(x + y * _bitwidth)>>3] &= ~(0x80 >> (x & 0x7));
}
}
/***************************************************************************************
** Function name: drawLine
** Description: draw a line between 2 arbitrary points
*************************************************************************************x*/
void TFT_eSprite::drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color)
{
if (!_created ) return;
boolean steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
swap_coord(x0, y0);
swap_coord(x1, y1);
}
if (x0 > x1) {
swap_coord(x0, x1);
swap_coord(y0, y1);
}
int32_t dx = x1 - x0, dy = abs(y1 - y0);;
int32_t err = dx >> 1, ystep = -1, xs = x0, dlen = 0;
if (y0 < y1) ystep = 1;
// Split into steep and not steep for FastH/V separation
if (steep) {
for (; x0 <= x1; x0++) {
dlen++;
err -= dy;
if (err < 0) {
err += dx;
if (dlen == 1) drawPixel(y0, xs, color);
else drawFastVLine(y0, xs, dlen, color);
dlen = 0; y0 += ystep; xs = x0 + 1;
}
}
if (dlen) drawFastVLine(y0, xs, dlen, color);
}
else
{
for (; x0 <= x1; x0++) {
dlen++;
err -= dy;
if (err < 0) {
err += dx;
if (dlen == 1) drawPixel(xs, y0, color);
else drawFastHLine(xs, y0, dlen, color);
dlen = 0; y0 += ystep; xs = x0 + 1;
}
}
if (dlen) drawFastHLine(xs, y0, dlen, color);
}
}
/***************************************************************************************
** Function name: drawFastVLine
** Description: draw a vertical line
*************************************************************************************x*/
void TFT_eSprite::drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color)
{
if ((x < 0) || (x >= _iwidth) || (y >= _iheight) || !_created) return;
if (y < 0) { h += y; y = 0; }
if ((y + h) > _iheight) h = _iheight - y;
if (h < 1) return;
if (_bpp == 16)
{
color = (color >> 8) | (color << 8);
int32_t yp = x + _iwidth * y;
while (h--) {_img[yp] = (uint16_t) color; yp += _iwidth;}
}
else if (_bpp == 8)
{
color = (color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3;
while (h--) _img8[x + _iwidth * y++] = (uint8_t) color;
}
else
{
while (h--)
{
drawPixel(x, y, color);
y++;
}
}
}
/***************************************************************************************
** Function name: drawFastHLine
** Description: draw a horizontal line
*************************************************************************************x*/
void TFT_eSprite::drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color)
{
if ((y < 0) || (x >= _iwidth) || (y >= _iheight) || !_created) return;
if (x < 0) { w += x; x = 0; }
if ((x + w) > _iwidth) w = _iwidth - x;
if (w < 1) return;
if (_bpp == 16)
{
color = (color >> 8) | (color << 8);
while (w--) _img[_iwidth * y + x++] = (uint16_t) color;
}
else if (_bpp == 8)
{
color = (color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3;
memset(_img8+_iwidth * y + x, (uint8_t)color, w);
}
else
{
while (w--)
{
drawPixel(x, y, color);
x++;
}
}
}
/***************************************************************************************
** Function name: fillRect
** Description: draw a filled rectangle
*************************************************************************************x*/
void TFT_eSprite::fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color)
{
if (!_created ) return;
if ((x >= _iwidth) || (y >= _iheight)) return;
if (x < 0) { w += x; x = 0; }
if (y < 0) { h += y; y = 0; }
if ((x + w) > _iwidth) w = _iwidth - x;
if ((y + h) > _iheight) h = _iheight - y;
if ((w < 1) || (h < 1)) return;
int32_t yp = _iwidth * y + x;
if (_bpp == 16)
{
color = (color >> 8) | (color << 8);
uint32_t iw = w;
int32_t ys = yp;
if(h--) {while (iw--) _img[yp++] = (uint16_t) color;}
yp = ys;
while (h--)
{
yp += _iwidth;
memcpy( _img+yp, _img+ys, w<<1);
}
}
else if (_bpp == 8)
{
color = (color & 0xE000)>>8 | (color & 0x0700)>>6 | (color & 0x0018)>>3;
while (h--)
{
memset(_img8 + yp, (uint8_t)color, w);
yp += _iwidth;
}
}
else
{
while (h--)
{
int32_t ww = w;
int32_t xx = x;
while (ww--) drawPixel(xx++, y, color);
y++;
}
}
}
/***************************************************************************************
** Function name: write
** Description: draw characters piped through serial stream
*************************************************************************************x*/
size_t TFT_eSprite::write(uint8_t utf8)
{
if (utf8 == '\r') return 1;
#ifdef SMOOTH_FONT
if(this->fontLoaded)
{
uint16_t unicode = decodeUTF8(utf8);
if (unicode < 32 && utf8 != '\n') return 0;
//fontFile = SPIFFS.open( _gFontFilename, "r" );
//fontFile = SPIFFS.open( this->_gFontFilename, "r" );
//if(!fontFile)
//{
// fontLoaded = false;
// return 0;
//}
//Serial.print("Decoded Unicode = 0x");Serial.println(unicode,HEX);
drawGlyph(unicode);
//fontFile.close();
return 0;
}
#endif
if (!_created ) return 0;
uint8_t uniCode = utf8; // Work with a copy
if (utf8 == '\n') uniCode+=22; // Make it a valid space character to stop errors
else if (utf8 < 32) return 0;
uint16_t width = 0;
uint16_t height = 0;
//vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv DEBUG vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
//Serial.print((uint8_t) uniCode); // Debug line sends all printed TFT text to serial port
//Serial.println(uniCode, HEX); // Debug line sends all printed TFT text to serial port
//delay(5); // Debug optional wait for serial port to flush through
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DEBUG ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
#ifdef LOAD_GFXFF
if(!gfxFont) {
#endif
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
#ifdef LOAD_FONT2
if (textfont == 2)
{
if (utf8 > 127) return 0;
// This is 20us faster than using the fontdata structure (0.443ms per character instead of 0.465ms)
width = pgm_read_byte(widtbl_f16 + uniCode-32);
height = chr_hgt_f16;
// Font 2 is rendered in whole byte widths so we must allow for this
width = (width + 6) / 8; // Width in whole bytes for font 2, should be + 7 but must allow for font width change
width = width * 8; // Width converted back to pixles
}
#ifdef LOAD_RLE
else
#endif
#endif
#ifdef LOAD_RLE
{
if ((textfont>2) && (textfont<9))
{
if (utf8 > 127) return 0;
// Uses the fontinfo struct array to avoid lots of 'if' or 'switch' statements
// A tad slower than above but this is not significant and is more convenient for the RLE fonts
width = pgm_read_byte( (uint8_t *)pgm_read_dword( &(fontdata[textfont].widthtbl ) ) + uniCode-32 );
height= pgm_read_byte( &fontdata[textfont].height );
}
}
#endif
#ifdef LOAD_GLCD
if (textfont==1)
{
width = 6;
height = 8;
}
#else
if (textfont==1) return 0;
#endif
height = height * textsize;
if (utf8 == '\n')
{
this->cursor_y += height;
this->cursor_x = 0;
}
else
{
if (textwrapX && (this->cursor_x + width * textsize > _iwidth))
{
this->cursor_y += height;
this->cursor_x = 0;
}
if (textwrapY && (this->cursor_y >= _iheight)) this->cursor_y = 0;
this->cursor_x += drawChar(uniCode, this->cursor_x, this->cursor_y, textfont);
}
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
#ifdef LOAD_GFXFF
} // Custom GFX font
else
{
if(utf8 == '\n') {
this->cursor_x = 0;
this->cursor_y += (int16_t)textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
} else {
if (uniCode > (uint8_t)pgm_read_byte(&gfxFont->last )) return 0;
if (uniCode < (uint8_t)pgm_read_byte(&gfxFont->first)) return 0;
uint8_t c2 = uniCode - pgm_read_byte(&gfxFont->first);
GFXglyph *glyph = &(((GFXglyph *)pgm_read_dword(&gfxFont->glyph))[c2]);
uint8_t w = pgm_read_byte(&glyph->width),
h = pgm_read_byte(&glyph->height);
if((w > 0) && (h > 0)) { // Is there an associated bitmap?
int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset);
if(textwrapX && ((this->cursor_x + textsize * (xo + w)) > _iwidth)) {
// Drawing character would go off right edge; wrap to new line
this->cursor_x = 0;
this->cursor_y += (int16_t)textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
}
if (textwrapY && (this->cursor_y >= _iheight)) this->cursor_y = 0;
drawChar(this->cursor_x, this->cursor_y, uniCode, textcolor, textbgcolor, textsize);
}
this->cursor_x += pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize;
}
}
#endif // LOAD_GFXFF
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
return 1;
}
/***************************************************************************************
** Function name: drawChar
** Description: draw a single character in the Adafruit GLCD or freefont
*************************************************************************************x*/
void TFT_eSprite::drawChar(int32_t x, int32_t y, unsigned char c, uint32_t color, uint32_t bg, uint8_t size)
{
if (!_created ) return;
if ((x >= _iwidth) || // Clip right
(y >= _iheight) || // Clip bottom
((x + 6 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0)) // Clip top
return;
#ifdef LOAD_GLCD
//>>>>>>>>>>>>>>>>>>
#ifdef LOAD_GFXFF
if(!gfxFont) { // 'Classic' built-in font
#endif
//>>>>>>>>>>>>>>>>>>
boolean fillbg = (bg != color);
if ((size==1) && fillbg)
{
uint8_t column[6];
uint8_t mask = 0x1;
for (int8_t i = 0; i < 5; i++ ) column[i] = pgm_read_byte(font + (c * 5) + i);
column[5] = 0;
int8_t j, k;
for (j = 0; j < 8; j++) {
for (k = 0; k < 5; k++ ) {
if (column[k] & mask) {
drawPixel(x + k, y + j, color);
}
else {
drawPixel(x + k, y + j, bg);
}
}
mask <<= 1;
drawPixel(x + k, y + j, bg);
}
}
else
{
for (int8_t i = 0; i < 6; i++ ) {
uint8_t line;
if (i == 5)
line = 0x0;
else
line = pgm_read_byte(font + (c * 5) + i);
if (size == 1) // default size
{
for (int8_t j = 0; j < 8; j++) {
if (line & 0x1) drawPixel(x + i, y + j, color);
line >>= 1;
}
}
else { // big size
for (int8_t j = 0; j < 8; j++) {
if (line & 0x1) fillRect(x + (i * size), y + (j * size), size, size, color);
else if (fillbg) fillRect(x + i * size, y + j * size, size, size, bg);
line >>= 1;
}
}
}
}
//>>>>>>>>>>>>>>>>>>>>>>>>>>>
#ifdef LOAD_GFXFF
} else { // Custom font
#endif
//>>>>>>>>>>>>>>>>>>>>>>>>>>>
#endif // LOAD_GLCD
#ifdef LOAD_GFXFF
// Filter out bad characters not present in font
if ((c >= (uint8_t)pgm_read_byte(&gfxFont->first)) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last )))
{
//>>>>>>>>>>>>>>>>>>>>>>>>>>>
c -= pgm_read_byte(&gfxFont->first);
GFXglyph *glyph = &(((GFXglyph *)pgm_read_dword(&gfxFont->glyph))[c]);
uint8_t *bitmap = (uint8_t *)pgm_read_dword(&gfxFont->bitmap);
uint16_t bo = pgm_read_word(&glyph->bitmapOffset);
uint8_t w = pgm_read_byte(&glyph->width),
h = pgm_read_byte(&glyph->height);
//xa = pgm_read_byte(&glyph->xAdvance);
int8_t xo = pgm_read_byte(&glyph->xOffset),
yo = pgm_read_byte(&glyph->yOffset);
uint8_t xx, yy, bits=0, bit=0;
int16_t xo16 = 0, yo16 = 0;
if(size > 1) {
xo16 = xo;
yo16 = yo;
}
uint16_t hpc = 0; // Horizontal foreground pixel count
for(yy=0; yy<h; yy++) {
for(xx=0; xx<w; xx++) {
if(bit == 0) {
bits = pgm_read_byte(&bitmap[bo++]);
bit = 0x80;
}
if(bits & bit) hpc++;
else {
if (hpc) {
if(size == 1) drawFastHLine(x+xo+xx-hpc, y+yo+yy, hpc, color);
else fillRect(x+(xo16+xx-hpc)*size, y+(yo16+yy)*size, size*hpc, size, color);
hpc=0;
}
}
bit >>= 1;
}
// Draw pixels for this line as we are about to increment yy
if (hpc) {
if(size == 1) drawFastHLine(x+xo+xx-hpc, y+yo+yy, hpc, color);
else fillRect(x+(xo16+xx-hpc)*size, y+(yo16+yy)*size, size*hpc, size, color);
hpc=0;
}
}
}
#endif
#ifdef LOAD_GLCD
#ifdef LOAD_GFXFF
} // End classic vs custom font
#endif
#endif
}
/***************************************************************************************
** Function name: drawChar
** Description: draw a unicode onto the screen
*************************************************************************************x*/
int16_t TFT_eSprite::drawChar(unsigned int uniCode, int x, int y)
{
return drawChar(uniCode, x, y, textfont);
}
int16_t TFT_eSprite::drawChar(unsigned int uniCode, int x, int y, int font)
{
if (!_created ) return 0;
if (font==1)
{
#ifdef LOAD_GLCD
#ifndef LOAD_GFXFF
drawChar(x, y, uniCode, textcolor, textbgcolor, textsize);
return 6 * textsize;
#endif
#else
#ifndef LOAD_GFXFF
return 0;
#endif
#endif
#ifdef LOAD_GFXFF
drawChar(x, y, uniCode, textcolor, textbgcolor, textsize);
if(!gfxFont) { // 'Classic' built-in font
#ifdef LOAD_GLCD
return 6 * textsize;
#else
return 0;
#endif
}
else
{
if((uniCode >= pgm_read_byte(&gfxFont->first)) && (uniCode <= pgm_read_byte(&gfxFont->last) ))
{
uint8_t c2 = uniCode - pgm_read_byte(&gfxFont->first);
GFXglyph *glyph = &(((GFXglyph *)pgm_read_dword(&gfxFont->glyph))[c2]);
return pgm_read_byte(&glyph->xAdvance) * textsize;
}
else
{
return 0;
}
}
#endif
}
if ((font>1) && (font<9) && ((uniCode < 32) || (uniCode > 127))) return 0;
int width = 0;
int height = 0;
uint32_t flash_address = 0;
uniCode -= 32;
#ifdef LOAD_FONT2
if (font == 2)
{
// This is faster than using the fontdata structure
flash_address = pgm_read_dword(&chrtbl_f16[uniCode]);
width = pgm_read_byte(widtbl_f16 + uniCode);
height = chr_hgt_f16;
}
#ifdef LOAD_RLE
else
#endif
#endif
#ifdef LOAD_RLE
{
if ((font>2) && (font<9))
{
// This is slower than above but is more convenient for the RLE fonts
flash_address = pgm_read_dword( pgm_read_dword( &(fontdata[font].chartbl ) ) + uniCode*sizeof(void *) );
width = pgm_read_byte( (uint8_t *)pgm_read_dword( &(fontdata[font].widthtbl ) ) + uniCode );
height= pgm_read_byte( &fontdata[font].height );
}
}
#endif
int w = width;
int pX = 0;
int pY = y;
uint8_t line = 0;
#ifdef LOAD_FONT2 // chop out code if we do not need it
if (font == 2) {
w = w + 6; // Should be + 7 but we need to compensate for width increment
w = w / 8;
if (x + width * textsize >= _iwidth) return width * textsize ;
for (int i = 0; i < height; i++)
{
if (textcolor != textbgcolor) fillRect(x, pY, width * textsize, textsize, textbgcolor);
for (int k = 0; k < w; k++)
{
line = pgm_read_byte((uint8_t *)flash_address + w * i + k);
if (line) {
if (textsize == 1) {
pX = x + k * 8;
if (line & 0x80) drawPixel(pX, pY, textcolor);
if (line & 0x40) drawPixel(pX + 1, pY, textcolor);
if (line & 0x20) drawPixel(pX + 2, pY, textcolor);
if (line & 0x10) drawPixel(pX + 3, pY, textcolor);
if (line & 0x08) drawPixel(pX + 4, pY, textcolor);
if (line & 0x04) drawPixel(pX + 5, pY, textcolor);
if (line & 0x02) drawPixel(pX + 6, pY, textcolor);
if (line & 0x01) drawPixel(pX + 7, pY, textcolor);
}
else {
pX = x + k * 8 * textsize;
if (line & 0x80) fillRect(pX, pY, textsize, textsize, textcolor);
if (line & 0x40) fillRect(pX + textsize, pY, textsize, textsize, textcolor);
if (line & 0x20) fillRect(pX + 2 * textsize, pY, textsize, textsize, textcolor);
if (line & 0x10) fillRect(pX + 3 * textsize, pY, textsize, textsize, textcolor);
if (line & 0x08) fillRect(pX + 4 * textsize, pY, textsize, textsize, textcolor);
if (line & 0x04) fillRect(pX + 5 * textsize, pY, textsize, textsize, textcolor);
if (line & 0x02) fillRect(pX + 6 * textsize, pY, textsize, textsize, textcolor);
if (line & 0x01) fillRect(pX + 7 * textsize, pY, textsize, textsize, textcolor);
}
}
}
pY += textsize;
}
}
#ifdef LOAD_RLE
else
#endif
#endif //FONT2
#ifdef LOAD_RLE //674 bytes of code
// Font is not 2 and hence is RLE encoded
{
w *= height; // Now w is total number of pixels in the character
if (textcolor != textbgcolor) fillRect(x, pY, width * textsize, textsize * height, textbgcolor);
int16_t color = textcolor;
if (_bpp == 16) color = (textcolor >> 8) | (textcolor << 8);
else if (_bpp == 8) color = ((textcolor & 0xE000)>>8 | (textcolor & 0x0700)>>6 | (textcolor & 0x0018)>>3);
int px = 0, py = pY; // To hold character block start and end column and row values
int pc = 0; // Pixel count
uint8_t np = textsize * textsize; // Number of pixels in a drawn pixel
uint8_t tnp = 0; // Temporary copy of np for while loop
uint8_t ts = textsize - 1; // Temporary copy of textsize
// 16 bit pixel count so maximum font size is equivalent to 180x180 pixels in area
// w is total number of pixels to plot to fill character block
while (pc < w)
{
line = pgm_read_byte((uint8_t *)flash_address);
flash_address++; // 20 bytes smaller by incrementing here
if (line & 0x80) {
line &= 0x7F;
line++;
if (ts) {
px = x + textsize * (pc % width); // Keep these px and py calculations outside the loop as they are slow
py = y + textsize * (pc / width);
}
else {
px = x + pc % width; // Keep these px and py calculations outside the loop as they are slow
py = y + pc / width;
}
while (line--) {
pc++;
setWindow(px, py, px + ts, py + ts);
if (ts) { tnp = np; while (tnp--) writeColor(color); }
else writeColor(color);
px += textsize;
if (px >= (x + width * textsize))
{
px = x;
py += textsize;
}
}
}
else {
line++;
pc += line;
}
}
}
// End of RLE font rendering
#endif
return width * textsize; // x +
}
#ifdef SMOOTH_FONT
/***************************************************************************************
** Function name: drawGlyph
** Description: Write a character to the sprite cursor position
*************************************************************************************x*/
void TFT_eSprite::drawGlyph(uint16_t code)
{
if (code < 0x21)
{
if (code == 0x20) {
if (_created) this->cursor_x += this->gFont.spaceWidth;
else this->cursor_x += this->gFont.spaceWidth;
return;
}
if (code == '\n') {
if (_created)
{
this->cursor_x = 0;
this->cursor_y += this->gFont.yAdvance;
if (this->cursor_y >= _height) this->cursor_y = 0;
return;
}
else
{
cursor_x = 0;
cursor_y += gFont.yAdvance;
if (cursor_y >= _height) cursor_y = 0;
return;
}
}
}
uint16_t gNum = 0;
bool found = this->getUnicodeIndex(code, &gNum);
uint16_t fg = this->textcolor;
uint16_t bg = this->textbgcolor;
if (found)
{
bool newSprite = !_created;
if (newSprite)
{
createSprite(this->gWidth[gNum], this->gFont.yAdvance);
if(bg) fillSprite(bg);
this->cursor_x = -this->gdX[gNum];
this->cursor_y = 0;
}
this->fontFile.seek(this->gBitmap[gNum], fs::SeekSet); // This is slow for a significant position shift!
uint8_t pbuffer[this->gWidth[gNum]];
int16_t xs = 0;
uint16_t dl = 0;
for (int y = 0; y < this->gHeight[gNum]; y++)
{
this->fontFile.read(pbuffer, this->gWidth[gNum]);
for (int x = 0; x < this->gWidth[gNum]; x++)
{
uint8_t pixel = pbuffer[x];
if (pixel)
{
if (pixel != 0xFF)
{
if (dl) { drawFastHLine( xs, y + this->cursor_y + this->gFont.maxAscent - this->gdY[gNum], dl, fg); dl = 0; }
if (_bpp != 1) drawPixel(x + this->cursor_x + this->gdX[gNum], y + this->cursor_y + this->gFont.maxAscent - this->gdY[gNum], alphaBlend(pixel, fg, bg));
else if (pixel>127) drawPixel(x + this->cursor_x + this->gdX[gNum], y + this->cursor_y + this->gFont.maxAscent - this->gdY[gNum], fg);
}
else
{
if (dl==0) xs = x + this->cursor_x + this->gdX[gNum];
dl++;
}
}
else
{
if (dl) { drawFastHLine( xs, y + this->cursor_y + this->gFont.maxAscent - this->gdY[gNum], dl, fg); dl = 0; }
}
}
if (dl) { drawFastHLine( xs, y + this->cursor_y + this->gFont.maxAscent - this->gdY[gNum], dl, fg); dl = 0; }
}
if (newSprite)
{
pushSprite(this->cursor_x + this->gdX[gNum], this->cursor_y, bg);
deleteSprite();
this->cursor_x += this->gxAdvance[gNum];
}
else this->cursor_x += this->gxAdvance[gNum];
}
else
{
// Not a Unicode in font so draw a rectangle and move on cursor
drawRect(this->cursor_x, this->cursor_y + this->gFont.maxAscent - this->gFont.ascent, this->gFont.spaceWidth, this->gFont.ascent, fg);
this->cursor_x += this->gFont.spaceWidth + 1;
}
}
/***************************************************************************************
** Function name: printToSprite
** Description: Write a string to the sprite cursor position
*************************************************************************************x*/
void TFT_eSprite::printToSprite(String string)
{
if(!this->fontLoaded) return;
int16_t len = string.length();
char cbuffer[len + 1]; // Add 1 for the null
string.toCharArray(cbuffer, len + 1); // Add 1 for the null, otherwise characters get dropped
printToSprite(cbuffer, len);
//printToSprite((char*)string.c_str(), string.length());
}
/***************************************************************************************
** Function name: printToSprite
** Description: Write a string to the sprite cursor position
*************************************************************************************x*/
void TFT_eSprite::printToSprite(char *cbuffer, int len) //String string)
{
if(!this->fontLoaded) return;
//fontFile = SPIFFS.open( this->_gFontFilename, "r" );
if(!this->fontFile)
{
this->fontLoaded = false;
return;
}
uint16_t n = 0;
bool newSprite = !_created;
if (newSprite)
{
int16_t sWidth = 0;
uint16_t index = 0;
while (n < len)
{
uint16_t unicode = decodeUTF8((uint8_t*)cbuffer, &n, len - n);
if (this->getUnicodeIndex(unicode, &index))
{
if (n == 0) sWidth -= this->gdX[index];
if (n == len-1) sWidth += ( this->gWidth[index] + this->gdX[index]);
else sWidth += this->gxAdvance[index];
}
else sWidth += this->gFont.spaceWidth + 1;
}
createSprite(sWidth, this->gFont.yAdvance);
if (this->textbgcolor != TFT_BLACK) fillSprite(this->textbgcolor);
}
n = 0;
while (n < len)
{
uint16_t unicode = decodeUTF8((uint8_t*)cbuffer, &n, len - n);
//Serial.print("Decoded Unicode = 0x");Serial.println(unicode,HEX);
//Serial.print("n = ");Serial.println(n);
drawGlyph(unicode);
}
if (newSprite)
{ // The sprite had to be created so place at TFT cursor
pushSprite(_tft->cursor_x, _tft->cursor_y);
deleteSprite();
}
//fontFile.close();
}
/***************************************************************************************
** Function name: printToSprite
** Description: Print character in a Sprite, create sprite if needed
*************************************************************************************x*/
int16_t TFT_eSprite::printToSprite(int16_t x, int16_t y, uint16_t index)
{
bool newSprite = !_created;
int16_t sWidth = this->gWidth[index];
if (newSprite)
{
createSprite(sWidth, this->gFont.yAdvance);
if (this->textbgcolor != TFT_BLACK) fillSprite(this->textbgcolor);
drawGlyph(this->gUnicode[index]);
pushSprite(x + this->gdX[index], y, this->textbgcolor);
deleteSprite();
}
else drawGlyph(this->gUnicode[index]);
return this->gxAdvance[index];
}
#endif