TFT_eSPI/User_Setups/Setup0_Sprite.h
2023-12-07 20:35:59 +00:00

48 lines
1.5 KiB
C

// For sprite only functionality (untested)
#define USER_SETUP_ID 0
#define TFT_WIDTH 1000
#define TFT_HEIGHT 1000
#define TFT_INIT_DELAY 0
#define TFT_NOP 0x00
#define TFT_SWRST 0x00
#define TFT_CASET 0x00
#define TFT_PASET 0x00
#define TFT_RAMWR 0x00
#define TFT_RAMRD 0x00
#define TFT_IDXRD 0x00
/*
#define TFT_MADCTL 0x00
#define TFT_MAD_MY 0x00
#define TFT_MAD_MX 0x00
#define TFT_MAD_MV 0x00
#define TFT_MAD_ML 0x00
#define TFT_MAD_BGR 0x00
#define TFT_MAD_MH 0x00
#define TFT_MAD_RGB 0x00
*/
#define TFT_INVOFF 0x00
#define TFT_INVON 0x00
#define TFT_MISO -1
#define TFT_MOSI -1
#define TFT_SCLK -1
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
#define SMOOTH_FONT