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https://github.com/Bodmer/TFT_eSPI.git
synced 2024-09-21 10:27:11 +00:00
add ST7789 240X280 1.69inch TFT Setup file
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@ -10,6 +10,11 @@
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colstart = 52;
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rowstart = 40;
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}
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else if(_init_height == 280)
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{
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colstart = 0;
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rowstart = 20;
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}
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else
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{
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colstart = 0;
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@ -29,6 +34,11 @@
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colstart = 40;
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rowstart = 53;
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}
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else if(_init_height == 280)
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{
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colstart = 20;
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rowstart = 0;
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}
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else
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{
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colstart = 0;
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@ -48,6 +58,11 @@
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colstart = 53;
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rowstart = 40;
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}
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else if(_init_height == 280)
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{
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colstart = 0;
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rowstart = 20;
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}
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else
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{
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colstart = 0;
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@ -66,6 +81,11 @@
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colstart = 40;
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rowstart = 52;
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}
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else if(_init_height == 280)
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{
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colstart = 20;
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rowstart = 0;
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}
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else
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{
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colstart = 80;
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@ -105,6 +105,8 @@
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//#include <User_Setups/Setup202_SSD1351_128.h> // Setup file for ESP32/ESP8266 based SSD1351 128x128 1.5inch OLED display
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#include <User_Setups/Setup202_ST7789.h> // Setup file for ESP32/ESP8266 based ST7789 240X280 1.69inch TFT
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//#include <User_Setups/SetupX_Template.h>
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56
User_Setups/Setup202_ST7789.h
Normal file
56
User_Setups/Setup202_ST7789.h
Normal file
@ -0,0 +1,56 @@
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// ST7789 240 x 280 display with no chip select line
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#define ST7789_DRIVER // Configure all registers
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#define TFT_WIDTH 240
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#define TFT_HEIGHT 280
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#define CGRAM_OFFSET // Library will add offsets required
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//#define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue
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//#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
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//#define TFT_INVERSION_ON
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//#define TFT_INVERSION_OFF
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// DSTIKE stepup
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//#define TFT_DC 23
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//#define TFT_RST 32
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//#define TFT_MOSI 26
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//#define TFT_SCLK 27
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// Generic ESP32 setup
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//#define TFT_MISO 19
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//#define TFT_MOSI 23
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//#define TFT_SCLK 18
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//#define TFT_CS -1 // Not connected
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//#define TFT_DC 2
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//#define TFT_RST 4 // Connect reset to ensure display initialises
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// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
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#define TFT_CS -1 // Define as not used
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#define TFT_DC PIN_D1 // Data Command control pin
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//#define TFT_RST PIN_D4 // TFT reset pin (could connect to NodeMCU RST, see next line)
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#define TFT_RST -1 // TFT reset pin connect to NodeMCU RST, must also then add 10K pull down to TFT SCK
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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#define SMOOTH_FONT
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// #define SPI_FREQUENCY 27000000
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#define SPI_FREQUENCY 40000000
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#define SPI_READ_FREQUENCY 20000000
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#define SPI_TOUCH_FREQUENCY 2500000
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// #define SUPPORT_TRANSACTIONS
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