TFT_eSPI/Extensions/Sprite.h

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/***************************************************************************************
// The following class creates Sprites in RAM, graphics can then be drawn in the Sprite
// and rendered quickly onto the TFT screen. The class inherits the graphics functions
// from the TFT_eSPI class. Some functions are overridden by this class so that the
// graphics are written to the Sprite rather than the TFT.
***************************************************************************************/
class TFT_eSprite : public TFT_eSPI {
public:
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explicit TFT_eSprite(TFT_eSPI *tft);
~TFT_eSprite(void);
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// Create a sprite of width x height pixels, return a pointer to the RAM area
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// Sketch can cast returned value to (uint16_t*) for 16-bit depth if needed
// RAM required is:
// - 1 bit per pixel for 1 bit colour depth
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// - 1 nibble per pixel for 4-bit colour (with palette table)
// - 1 byte per pixel for 8-bit colour (332 RGB format)
// - 2 bytes per pixel for 16-bit color depth (565 RGB format)
void* createSprite(int16_t width, int16_t height, uint8_t frames = 1);
// Returns a pointer to the sprite or nullptr if not created, user must cast to pointer type
void* getPointer(void);
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// Returns true if sprite has been created
bool created(void);
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// Delete the sprite to free up the RAM
void deleteSprite(void);
// Select the frame buffer for graphics write (for 2 colour ePaper and DMA toggle buffer)
// Returns a pointer to the Sprite frame buffer
void* frameBuffer(int8_t f);
// Set or get the colour depth to 1, 4, 8 or 16 bits. Can be used to change depth an existing
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// sprite, but clears it to black, returns a new pointer if sprite is re-created.
void* setColorDepth(int8_t b);
int8_t getColorDepth(void);
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// Set the palette for a 4-bit depth sprite. Only the first 16 colours in the map are used.
void createPalette(uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in RAM
void createPalette(const uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in FLASH
// Set a single palette index to the given color
void setPaletteColor(uint8_t index, uint16_t color);
// Get the color at the given palette index
uint16_t getPaletteColor(uint8_t index);
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// Set foreground and background colours for 1 bit per pixel Sprite
void setBitmapColor(uint16_t fg, uint16_t bg);
// Draw a single pixel at x,y
void drawPixel(int32_t x, int32_t y, uint32_t color);
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// Draw a single character in the GLCD or GFXFF font
void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size),
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// Fill Sprite with a colour
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fillSprite(uint32_t color),
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// Define a window to push 16-bit colour pixels into in a raster order
// Colours are converted to the set Sprite colour bit depth
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setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
// Push a color (aka singe pixel) to the sprite's set window area
pushColor(uint16_t color),
// Push len colors (pixels) to the sprite's set window area
pushColor(uint16_t color, uint32_t len),
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// Push a pixel pre-formatted as a 1, 4, 8 or 16-bit colour (avoids conversion overhead)
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writeColor(uint16_t color),
// Set the scroll zone, top left corner at x,y with defined width and height
// The colour (optional, black is default) is used to fill the gap after the scroll
setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t color = TFT_BLACK),
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// Scroll the defined zone dx,dy pixels. Negative values left,up, positive right,down
// dy is optional (default is 0, so no up/down scroll).
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// The sprite coordinate frame does not move because pixels are moved
scroll(int16_t dx, int16_t dy = 0),
// Draw lines
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drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color),
drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color),
drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color),
// Fill a rectangular area with a color (aka draw a filled rectangle)
fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color);
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// Set the coordinate rotation of the Sprite (for 1bpp Sprites only)
// Note: this uses coordinate rotation and is primarily for ePaper which does not support
// CGRAM rotation (like TFT drivers do) within the displays internal hardware
void setRotation(uint8_t rotation);
uint8_t getRotation(void);
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// Push a rotated copy of Sprite to TFT with optional transparent colour
bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF);
// Push a rotated copy of Sprite to another different Sprite with optional transparent colour
bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF);
// Get the TFT bounding box for a rotated copy of this Sprite
bool getRotatedBounds(int16_t angle, int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
// Get the destination Sprite bounding box for a rotated copy of this Sprite
bool getRotatedBounds(TFT_eSprite *spr, int16_t angle, int16_t *min_x, int16_t *min_y,
int16_t *max_x, int16_t *max_y);
// Bounding box support function
void getRotatedBounds(int16_t angle, int16_t w, int16_t h, int16_t xp, int16_t yp,
int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
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// Read the colour of a pixel at x,y and return value in 565 format
uint16_t readPixel(int32_t x0, int32_t y0);
// return the numerical value of the pixel at x,y (used when scrolling)
// 16bpp = colour, 8bpp = byte, 4bpp = colour index, 1bpp = 1 or 0
uint16_t readPixelValue(int32_t x, int32_t y);
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// Write an image (colour bitmap) to the sprite.
void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, uint16_t *data, uint8_t sbpp = 0);
void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, const uint16_t *data);
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// Push the sprite to the TFT screen, this fn calls pushImage() in the TFT class.
// Optionally a "transparent" colour can be defined, pixels of that colour will not be rendered
void pushSprite(int32_t x, int32_t y);
void pushSprite(int32_t x, int32_t y, uint16_t transparent);
// Push a windowed area of the sprite to the TFT at tx, ty
bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
// Push the sprite to another sprite at x,y. This fn calls pushImage() in the destination sprite (dspr) class.
bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y);
bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y, uint16_t transparent);
// Draw a single character in the selected font
int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
drawChar(uint16_t uniCode, int32_t x, int32_t y);
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// Return the width and height of the sprite
int16_t width(void),
height(void);
// Functions associated with anti-aliased fonts
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// Draw a single Unicode character using the loaded font
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void drawGlyph(uint16_t code);
// Print string to sprite using loaded font at cursor position
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void printToSprite(String string);
// Print char array to sprite using loaded font at cursor position
void printToSprite(char *cbuffer, uint16_t len);
// Print indexed glyph to sprite using loaded font at x,y
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int16_t printToSprite(int16_t x, int16_t y, uint16_t index);
private:
TFT_eSPI *_tft;
// Reserve memory for the Sprite and return a pointer
void* callocSprite(int16_t width, int16_t height, uint8_t frames = 1);
// Override the non-inlined TFT_eSPI functions
void begin_nin_write(void) { ; }
void end_nin_write(void) { ; }
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protected:
uint8_t _bpp; // bits per pixel (1, 4, 8 or 16)
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uint16_t *_img; // pointer to 16-bit sprite
uint8_t *_img8; // pointer to 1 and 8-bit sprite frame 1 or frame 2
uint8_t *_img4; // pointer to 4-bit sprite (uses color map)
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uint8_t *_img8_1; // pointer to frame 1
uint8_t *_img8_2; // pointer to frame 2
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uint16_t *_colorMap; // color map pointer: 16 entries, used with 4-bit color map.
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int32_t _sinra; // Sine of rotation angle in fixed point
int32_t _cosra; // Cosine of rotation angle in fixed point
bool _created; // A Sprite has been created and memory reserved
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bool _gFont = false;
int32_t _xs, _ys, _xe, _ye, _xptr, _yptr; // for setWindow
int32_t _sx, _sy; // x,y for scroll zone
uint32_t _sw, _sh; // w,h for scroll zone
uint32_t _scolor; // gap fill colour for scroll zone
int32_t _iwidth, _iheight; // Sprite memory image bit width and height (swapped during rotations)
int32_t _dwidth, _dheight; // Real sprite width and height (for <8bpp Sprites)
int32_t _bitwidth; // Sprite image bit width for drawPixel (for <8bpp Sprites, not swapped)
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};